2 - 12
Conquerings is a team based action RPG featuring the patent pending Moveable Target mechanic. The Moveable Target mechanic is the novel concept of strategy ring toss. It includes multiple peg boards where the pegs are spaced so that one ring has the potential of getting many pegs. In addition to a ring getting multiple pegs and a kingdom encompassing multiple peg boards there are also targets that can be placed on/around pegs and moved around to activate roles for attacking and defending kingdoms. The game includes variations of capture the flag, castling, demolition, death match, victory mode, defeat the leader. This is a game full of genres. Players choose a character with associated kingdom boards. The characters are one of Pirate, Zombie, Knight, Pig Cyborg, Angel or Fairy.(With expansions Yeti, Sorceress, Treant, Reptilian, Cowboy, Siren) Players decide if they wish to play teams or free for all. Teams can be any of 2v2 or 3v3 or 2v2v2. (With expansions up to 12 players for up to 4 teams of 2 or 3 teams of 3 or 2 teams of 6) Players have associated roles with their characters of Healer, Tank or Direct Damage(With expansions to include Retribution role, Engineer role and AOE role). Game is made up of variable battle type phases and using the Moveable Target™ mechanic in combination with the choice of variation, players will all attack at once or without order by throwing rings at opponent's kingdom boards. Once the battle round ends, results are scored and play continues until the phase ends. There is a store or decision phase between battle rounds for players to make choices to obtain more rings and/or defensive targets and/or offensive targets and/or morale to steer their game play as they desire. The Goal is to earn Victory Points. Victory Points raise a players 'Level' during the game and at the end of the game the player or team with the most Victory Points wins the game.