Games Seeking Reviews

The following games are being offered for review by their respective designers. Reviewers interested in contacting the designers may do so below. Designers' contact information will not be shared with reviewers unless the designer responds to the reviewer's email.

 
 

STOMP-EDE! - Stay and Play

STOMP-EDE! is a dinosaur themed trick taking game. The dinosaurs used in the game were picked from familiar and popular dinosaurs that most everyone knows about. The main goal of the game is to have the most points at the end of the round. The game is broken down into four suits: Green, Blue, Purple, and Orange. Green cards are essentially the trump or the most powerful cards. The player to the right of the dealer goes first, often times they want to play cards with less power to get a good idea of the strength in everyone elses hand. The player who took the previous trick then plays, or leads with a new card for the second trick. After all tricks have been taken, their point values are totaled and the winner declared.

 
 

Iconoclasm - Nova Suecia Games

http://novasuecia.se/iconoclasm/home.html

Fire, water, earth, air and spirit are the elements, of which worlds are created. It is your duty to unite them into a world in balance. Beware, if the balance is disturbed, the elements will clash and the unity break until only one element dominates the world. But perhaps that is what you secretly desire?

In Iconoclasm, the players represent ancient gods that create a world together. Elements are placed, units are formed and the world is in balance. But each unit is dedicated to one element only and soon they begin to clash. The iconoclasm has started and it will not end until only one element dominates the world. Iconoclasm is a simple and yet tactically deep game where the players take turns to place element tokens on the game board. Once formed in units of seven, the icon of the strongest element is placed in the unit. However, as more units are formed, the elements will clash, leaving one unit is destroyed and the other weakened. At the end, only the strongest unit will prevail and one element become the one and only. Will it be your element or will it be eliminated from the world? Play Iconoclasm and find out!


 
 

Planetary Strike - Claim To Fame Games

Planetary Strike is a mind-bending game of space-age strategy where civilizations from all regions of galaxy have clashed in an epic battle. Each civilization deploys a fleet of 18 color-coded vessels in an attempt to capture another civilization's planet, while defending your own planets.


 
 

Bad Decisions - Diamond Dust Dreams, Inc.

Bad Decisions introduces a new line of party card games from Diamond Dust Dreams Inc., the creators of Kitsune: of Foxes and Fools. Because of the MadLibs-inspired storytelling twist to this game, each prompt (Story) card can set up literally hundreds of different situations. The judge (called the Bard, in keeping with the storytelling theme) plays cards for whichever of the categories (Fool, Crisis or Bad Decision) come up in the first two blanks on that Story card; the other Players complete the story by anonymously playing a card from their hands to fill the final blank. The Bard chooses the winning Story ending, and passes the role of Bard on to the next Player to the left. Because you can't make the dumbest stories up, the cards in the core set have themes of bad decisions in headline news and technology, the latter being decided on by a vote of the kickstarter backers. Both themes are populated by hilariously wrong cards drawn from news stories and anecdotes researched from various online and print sources, or sometimes personally related to the creators of the game.


Players

3 - 12

Age

13 and up

Playtime

20 min


BoardGameGeek.com


Contact Designer
 
 

Kitsune: of Foxes and Fools - Diamond Dust Dreams, Inc.

Kitsune (pronounced kit-soo-nay) are Japanese fox-spirits, known for tricking unwary mortals. We come to know them through traditional tales, wherein they do this for many reasons: purely for fun, to devour mortals or steal their souls, and so on. But this card game is about kitsune who play tricks to punish mortal fools for their foolishness, sometimes teaching them a lesson in the process. By correcting mortal foolishness, the foxes earn their tails. Those who gain all nine tails of the mythical spirit fox earn their place among the kitsune elders. This is a game of luck and tactics, where each player takes the role of a fox trying to earn his or her tails. Some cards represent the foxes; others, the tricks they can play in their schemes, the fools they must teach lessons to, and the consequences that befall foxes who fail. Suitable for ages 13 and up, Kitsune: of Foxes & Fools is relatively family friendly, but does include some themes suggestive of violence, sexuality, drug use, and a few cards have mild rude language. It's about teaching lessons to profoundly foolish individuals, after all. The box comes with 15 fox cards, 70 fool cards(35 uniques),100 tricks(40 uniques), 60 consequences(30 uniques), 70 double-sided fox-fire tokens, 70 tail tokens, 2 d10, and 1 rule booklet.


 
 

Psychological Warfare - DPH Games Inc.

The twisted half hour card game. A mental battle where you try to thwart your opponents while attempting to meet your own needs. All games incorporate psychology, this one takes it head on. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores in a direction that you choose. It has a twists and multiple tactics, counter-actions that keep the game fresh and replay-able. Each player scores on four categories; Freedom, Fun, Power and Belonging. Victory points are awarded for having the highest score in a category at the end of the game. The number of points awarded are dependent on the Archetype that the player is using. Players will spend Mental Energy to perform actions which will lower/raise scores, have an effect on themselves or other players, or block other players from affecting them. Defense Mechanisms will help protect you, but as you perform actions you build up Psychological Baggage. To rid yourself of the baggage, you must go to Therapy. But Therapy also causes you to lose your Defense Mechanisms. Psychological Warfare is a balancing game with a number of key decision points each turn. Which cards to discard to create energy, which cards to play, which scores to change, how to combine actions and much more.


 
 

God Hates Charades - God Hates Games

God Hates Charades is a fast-paced acting and guessing party game that will have you and your friends acting like 'God auditioning for the role of a dead body on Law And Order', 'Batman having too much fun at a glory hole', or maybe 'Jeff Goldblum complaining that MTV doesn't play music videos.' Whatever the scene, you'll be laughing so hard your face will melt off like those Nazi jerks in Raiders of the Lost Ark.


 
 

ChronoSphere - Kind Fortress

Time has shattered, and you have to put it back the way it was — or at least close enough to how it was to fool your opponents. Bluff your way through history! ChronoSphere is a bluffing and historical trivia card game. Players play their cards into a shared circular timeline called the ChronoSphere. Players try to arrange the events and inventions shown on their cards in chronological order, using one half of the ChronoSphere for cards from the time period AD and the other for the time period BC. The first player to successfully play all of their cards is the winner. Players can challenge the plays of their opponents and force them to draw cards for invalid plays. A player can also win by completing a fully valid twelve-card ChronoSphere.


 
 

Wolf & Hound - Ninja Star Games

Wolf & Hound is a partnership card game of protecting your flock of sheep from evil wolves. In Wolf & Hound, you become a shepherd of French Alps where wolves are becoming a problem as they chase your sheep away from your pasture. It is up to your reliable hound to go find the lost sheep and bring them back to your pasture. Each turn you will play a card which will control the movement of the wolf or the hound. Where these wolf or hound move to will determine the fate of your sheep. If there is a wolf in your pasture at the start of your turn, then the wolf will chase away one of your sheep. If there is a hound in your pasture, then the hound will bring back the lost sheep. Move them wisely to protect you and your partner’s sheep, and chase away your opponents' sheep!


 
 

Ambyria: Shroud of the Shadow Demon - Paw-Warrior Games

Ambyria is Paw-Warrior's debut game. A fantasy card game, Ambyria is a non-collectible strategy card game with a dash of luck and a pinch of chaos. Ambyria perfectly caters to the little voice in all of us that holds a grudge. With plenty of opportunities for revenge, you won’t have to listen to that voice for very long before it’s satisfied. Don’t be shy and show no mercy, as you will receive none in return! Playing as one of four heroes you collect the mysterious ember stones to defeat Ingduhl the Shadow Demon. Only the hero who collects the most ember stones will be able to defeat the Shadow Demon and save the world from his shroud. In either a fierce dual between hardened experts or a four-player frenzy, players amass ember stones by strategically using card effects and by collecting the cards in their emberscapes. Unique to Ambyria is the concept of an umbrella effect over your play area called the Mode, which will determine the tactic for your turn. Whether you need to gather more resources, or you need more time to play your cards safely, or if you are ready to claim your ember stones, your mode will be important on your path to victory.


 
 

Born to Serve - Shoot Again Games

Born to Serve is a board game brawl between two to five jobless superheroes for the last job in town....at the local restaurant....waiting tables. Oh how the mighty have fallen. In Born to Serve players are recently unemployed second tier superheroes in competition for a single wait staff job at a restaurant. Players serve tables by placing their time markers on them and ultimately the player who spends the most time on a table wins the table's tip. Players can also spend their time markers on the restaurant staff who allow them to use additional abilities to gain additional money or shift the odds in their favor on a table. Of course, being super heroes, each player also has a (nominally useful) power that allows them to bend certain strategies in their favor. The player who earns the most money in tips wins the job and the game.


 
 

Conspiracy! - Shoot Again Games

We all know that conspiracies are real. They are trying to clone Hitler, role-playing is actually devil worship and the Reptilian overlords are watching our every move! The problem is that for some reason people ignore these obvious facts. That has to change, and quickly before it's too late! Conspiracy! is a game for two to four players. During the game players reveal conspiracies, each of which grant the player some special power. Additionally, players can work to discredit the insane conspiracies of other players (what nut jobs!) by leaking stories to the tabloid press. Points are scored for the conspiracies left at the end of the round and those that are accepted possibly true by the public double in value. The game ends when a player crosses one hundred points. The highest score wins.


 
 

CATS: a sad but necessary cycle of violent predatory behavior - DPH Games Inc.

This may look like a kid's game, but the experience is much more geared for teens and adults looking for a light, fun programing game. Cats all start with the same cards: (Catch, Stalk, Play, Steal, Taunt, and Eat). No luck of the draw here, it's entirely up to you! Get as many enjoyment points as possible and win the game! Plan and anticipate what the others will do so that you can claim birds from the back yard or from other cats. Each player targets another cat and a bird. They will then select their actions for the 2 rounds of play. All of the cards are revealed simultaneously, the actions are resolved and when the smoke clears, some cats may have birds and some may not. The birds will hang out at the bird bath, in the grass, on the fence or in the trees. The bigger birds will need to be stalked before catching them and you will have to time everything just right. Once you do catch your bird you will have a choice to either press your luck and play with the bird to double its enjoyment point value or to just eat it. The longer you play with it the greater the chance of it being stolen by another cat. Taunt cards allow other cats to distract you and cancel your actions, nothing is safe in this backyard! A basic rules set is included for younger players and beginners.


 
 

Wibbell++ - Stuff By Bez

Wibbell++ is a game system - a deck of cards, each with two letters, one of 6 borders, and 1-5 dots on the bottom. When first released, everyone will receive rules for 3 games: Wibbell (the fastest wordgame in the west, 10-30 minutes, 2-7 players); Phrasell (the party game of inventing little phrases, 20-30 minutes, 3-8 players); and Faybell (a letter-based storytelling activity, 20-30 minutes, 2-5 players). Wibbell (the 'flagship' game), is a speed-based word game, which involves shouting out words the contain particular letters. As you collect more cards, the game becomes more difficult until the end of the round. Round handicaps give the game some more strategy and gives everyone else a chance to catch up.

 
 

MetaCheckers: Kangaroo [Second Edition] - DreamGames

This is CHESS, played with CHECKERS.
The checkers move like chess pieces — based on the roll of a special pair of dice — with the goal of capturing the opponent’s king checker.
This game has FIVE options for playing and FOUR options for opening layouts.
With a special KANGAROO DIE, a whole new level of fun is added.
Games typically take about 10 minutes to play. Two players per game.
For more information: www.metacheckers.com.

Players

2

Age

6 and up

Playtime

10 min



Contact Designer
 
 

Catalyst - Cherry Picked Games

Our world is crumbling. Demon armies have marched through their horrid portals on a genocidal campaign. As if the blood-thirsty monsters were not enough, a plague swept over the lands and claimed nearly every human left standing. Fate gave us control over the mysterious magical forces fueling the demon troops; those of us left may yet survive. Our civilization is ruined, our leaders are dead, and our hope is a fleeting dream.

Humanity needs a catalyst to change their course in this war. Join the tattered remains of our species in this long-form role playing game. Weave a rich story between a game master and a group of survivors in this alternate-present reality. Embody compelling characters with Catalyst’s classless character system. Engage in tense battles with our unique card-based combat. Attempt to save the world or just live to see the next day.


 
 

Drink! - Cherry Picked Games

Drink! is an easy icebreaker for your house parties. It gets people laughing and chatting. The game keeps your brain moving and your eyes peeled as you joke around with friends and goad them into downing more and more of their beverages. Drink! brings all the fun of a game without slowing down the party. The rules of Drink! are simple. Every player draws a card from the game box. On that card is an action or phrase they should watch for. Whenever someone does what the card says, the card holder commands that person to “drink” (take a sip of their beverage). They can wait a few seconds or trick people into performing their action, if they want to be cunning. If anyone can guess what the card says, they keep that card for the rest of the night and can still call out that rule. If they guess wrong, they must drink. If you lose a card, you get a new one. The winner is whoever has the most cards at the end of the party.


 
 

The Hackers Guild - Games By Ray LLC

The Hackers Guild is a cooperative, worker placement game for 2-4 players ages 14 and up that plays in about 90 minutes. In the game, your team of hackers will need to work together to accomplish the games 7 objectives:

Destroy Monolith Global Inc's offsite backups
Destroy the blueprints for the robots
Find proof of Monolith Global Inc's true intentions
Find Monolith Global inc's banking information
Destroy any existing robots and the facility they are stored at
Destroy the manufacturing facilities
Donate Monolith Global's millions to charities all around the globe
Along the way, players will be able to recruit some inside help, upgrade their computer hardware and purchase hacking tools that will make the hacks easier to accomplish.

The fate of mankind is in your hands and time is of the essence. Don't let us down!

Players

2 - 4

Age

14 and up

Playtime

90 min



Contact Designer
 
 

Mad Love - Imp House

Believing you've made the archaeological discovery of a lifetime, you and your intrepid partner enter the lost pyramid of Naal'ru, only to be immediately trapped in an endless Lovecraftian Dreamscape full of maddening visions of terror.

Mad Love is a co-operative pocket card game of memory and deduction for 2 people played with a deck of just 18 cards.


 
 

The Hackers Guild - Games By Ray LLC

Do you have what it takes to accomplish the impossible?

The year is 2120 and the world’s population is still trying to overcome the devastation of the worldwide market crash of 2117. After a number of studies, it was revealed that corruption in government and the lack of unity among the government leaders caused the crash. As a result, a group of world leaders are now pushing for a single, worldwide government. Monolith Global Inc, an expert in cybernetics, has suggested that the government be run by robots, claiming that “It’s not possible for a robot to become corrupt, and as a result, they will always make the best decisions for the fate of mankind.”

However, a small number of people see this for what it really is – an attempt to enslave mankind. Known as the Hackers Guild, these rag tag freedom fighters are branded as criminals, and are living as fugitives from the law. All reasonable attempts to convince the powers that be that they are making a huge mistake have failed. The only option remaining appears to be the destruction of the program from the inside out. There is only one problem: hacking the company’s network is said to be impossible. Despite this, more and more of the common people are joining in the cause.

Time is running out for the guild as they strive to perform the impossible: hacking Monolith Global Inc and saving humanity from slavery.

The Hackers Guild is a cooperative game for 2-4 players ages 14 and up that plays in about 90 minutes. In the game, players take on the role of members of The Hackers Guild, and are trying to work together to complete the final hack against Monolith Global's data centre. Along the way, players will be able to add additional dice to their dice pool and purchase hacking tools that will make the hacks easier to accomplish.

Opposing the hackers is the Network Administrator AI whose sole objective is to track down the guild's hideout and send in the authorities to arrest the hackers, allowing Monolith Global to install their machines and enslave humankind.


 
 

Apokalypsis - Nova Suecia Games

http://www.novasuecia.se/apokalypsis/home.html

It is 1600 BC and the Minoan island of Thera is prospering. Agriculture and fishing is abundant, culture and science flourish and the people live in peace and harmony. But with the prosperity follows pride. The people venture to challenge the Gods and the punishment is devastating. Volcanic eruptions and earthquakes, waves and storms, fall upon Thera and the island is slowly swallowed by the sea. The society breaks down and it is every man for himself in a desperate struggle to survive.

Apokalypsis takes the players back to the Ancient Greece. As the wrath of the Gods fall upon you, you must interpret the omens and foresee the cataclysms.

You do this by choosing a secret omen card each turn. Once several omens point out the same part, the land tiles are turned into sea and all meeples on them perish.

Move your meeples to safety, build bridges to span rifts and push away other meeples if necessary. In the end, only one will survive.


 
 

The Queen's Path - Nova Suecia Games

http://novasuecia.se/regina/home.html

Gustavus II Adolphus is dead and the kingdom is without a King. A heavy responsibility lies on the shoulders of the young Queen Christina, only six years old. Sweden is engaged in the Thirty Years’ War, the Estates are dissatisfied with Chancellor Axel Oxenstierna’s influence, the breach between Protestants and Catholics is wider than ever and the exploratory spirit of the age gives rise to new art and science. As a representative of one of the many factions around the Queen, it is your duty to enlighten Christina and show her the true path. But beware, the other representatives will not shrink from using any means to stop you!

Gustavus II Adolphus is dead and the kingdom is without a King. A heavy responsibility lies on the shoulders of the young Queen Christina, only six years old. Sweden is engaged in the Thirty Years’ War, the Estates are dissatisfied with Chancellor Axel Oxenstierna’s influence, the breach between Protestants and Catholics is wider than ever and the exploratory spirit of the age gives rise to new art and science. As a representative of one of the many factions around the Queen, it is your duty to enlighten Christina and show her the true path. But beware, the other representatives will not shrink from using any means to stop you!

 
 

Age of Primes - Primary Publishing LLC

Age of Primes is sci-fi themed card game focusing on warring factions, or Houses, vying for influence over a distant planet called Skellium. As a player, you take on the role of a Prime – a hero or leader – to fight for your House and gain prestige.

Age of Primes is a victory point game, players take turns in a battle to see who can reach 25 Prestige Points first and take control of the city of Macedon.

 
 

SKEPTICS - Dark Dragon Designs

Ghost hunting game where one to four paranormal investigators try to convince and prove to the town SKEPTICS that a ghost haunts a specific Environment.
Roll dice to unlock doors and match symbols on the game board, which if successful, reveals clue cards. Each Clue solved will lead one step closer to revealing and capturing the Ghost.
Investigators have a limited time (determined by a number of room cards) to prove the Ghost exists and claim their evidence. Environment Cards are drawn every hour which may have hazards and conditions that will try to impede the players progress.
Players win if they satisfy all rolls on the Ghost card, and fail if time and the room card deck runs out.


 
 

Rampaging Jotunn - Lost Cog

Rampaging Jotunn is a two-player strategy game that pits players in a competitive contest of tactics and supremacy.

Each player controls three villages and two Viking armies. Both use their armies for defense as well as to destroy their opponents villages. Players are always keeping a watchful eye for the ancient threat looming above them all, the Jotunn rampaging across the island destroying everything in sight.

Players use cards to move their armies or to influence the Jotunn and direct him toward their opponents armies and villages. The player with the last villages on the board wins!


 
 

Maximum Apocalypse - Rock Manor Games

Maximum Apocalypse is a flexible and cooperative roguelike board game where a group of survivors attempts to survive one of many apocalypse scenarios. It is currently in development. The game is highly flexible and expandable and features several different types of apocalypses ranging from Zombies, Nuclear Holocaust, and Alien Invansions. Players take on the role of a survivor and work together in their group to survive the monsters of the world by playing cards, scavenging locations and battling roaming monsters. Can you survive the Zombie Apocalypse? Will you starve in the Frozen Wasteland? Find out in Maximum Apocalypse.


 
 

Monarchs, Minions, Mayhem! - Tri-Infinity Games

A Fantasy Themed Card Driven Strategy Board Game with simple to follow rules, that promotes, diplomacy, social interaction and strategy. The engaging gameplay is extremely fun to play, well-balanced with innovative and unique game mechanics that will provide endless hours of entertainment with family & friends. The replay-ability is virtually limitless, fast-paced, strategic and challenging. We truly hope this game earns a spot on your list of Go-to-Games for Family Game Night.


 
 

Heroes of History - Bradan's World

Do you remember how thrilled you were in history class, reading about legendary figures of ages past so you could present an exciting and engaging book report or term paper? We can't, either.

Instead, what if history could be fun? What if you could give George Washington a cannon and have him blast William Sherman into the next dimension? What if, rather than just reading about Annie Oakley's sharpshooting skill, you could actually GIVE her a rifle and have her snipe your opponent until s/he begs for mercy?

Now you can. You've heard of American History X? Well, this is American History Y -- as in Yuge battles! Heroes of History is an expandable card game that lets players use real-life people, weapons, battlegrounds, and items to battle each other for supremacy. Each card features professionally-drawn pictures of historical figures such as Tecumseh, Clara Barton, and Deborah Sampson; locations such as Saratoga, Little Bighorn, and Fort McHenry; and items such as the Winchester and Ben Franklin's Lightning Rod. It's a fun way to learn -- or an educational way to have fun.

Game play is simple. Each player takes turns drawing cards and playing Characters to the Trench. Players can also play Supply cards that have some temporary effects. They can also equip weapons to characters and play Battleground cards that give bonuses to all Characters in play for the player that has summoned them. Players begin with 50 State Points and take turns attacking each other until one player is reduced to 0 or a player runs out of cards to play.

Future sets will include Heroes from history as well as from mythology. What would happen if Thor faced off against Washington? What if Washington had Mjolnir and Thor had a bayonet? Only you know the answer to that.

Players

2 - 6

Age

8 and up

Playtime

20 min



Contact Designer
 
 

Collectors and Capers - Blue Heron Entertainment LLC

Welcome! You and your fellow collectors decided to take the treasures of the museum for your own personal collections. After making it past all of the guards, cameras and traps into the treasure vault of the local museum and now must steal the treasures before the other Collectors. To do this you must use information, deceit, and clever actions to make off with the treasures you want. You will find that this is truly a night of Collectors and Capers.

 
 

Collectors and Capers - Blue Heron Entertainment LLC

Welcome! You and your fellow collectors decided to take the treasures of the museum for your own personal collections. After making it past all of the guards, cameras and traps into the treasure vault of the local museum and now must steal the treasures before the other Collectors. To do this you must use information, deceit, and clever actions to make off with the treasures you want. You will find that this is truly a night of Collectors and Capers.


 
 

Assassination - Rocket Science Board Games

The goal of a demagogue is to take out all opposition and ultimately rule over all. Command angelic and demonic agents for power and control!

Assassination is a fast paced card game of stealth, intrigue and dominance taking place in the world of Cataclysm.


Players

2

Age

13 and up

Playtime

20 min



Contact Designer
 
 

Arkham Ritual - Ninja Star Games

You are a freelance journalist working in the city of Arkham. One day you hear about a mysterious ritual taking place in the underground cellar of the city’s prestigious Miskatonic University. You and your team decide to investigate the ritual anonymously trying to get the next exclusive. Without much thoughts you step into the cellar, but it wasn’t long before you regretted your decisions. The ritual is a truly horrifying experience worshipping the ancient gods until people went insane! In the dark and musty cellar, people are passing around artifacts. You can’t quite make out what is being passed around, but in the distance you can barely see what others are holding. It looks like some of these magical artifacts are the cause of the people’s insanity. You will need to deduce which artifact you are holding by looking at the others. Try to keep your sanity and escape from the ritual alive! Game Play Overview Arkham Ritual is played over a course of several rounds. At the start of the game, each player will be dealt 1 card face down. You will hold the card so that other players see the face of the card (in other words, you see the back of the card). During the game, you may never look at the face of the card you are holding! At the start of each round, the active player draws a card and look at the card. That player then decides who to pass the card to. The player who receives the card has a choice to either: a) discard his / her card face up and take the new card without looking at them b) pass the card to another player The game continues until one of the game end condition is met. At that time you determine the winner based on the condition that triggered the game end.


 
 

Farmers' Market Rally - Woodchuck Studio

Farmers’ Market Rally is a set collection game of seasonal local produce and high scores, and is for two to four people, aged eight and above. The game is set at your local farmers’ market, where you’ve met up with some friends to search for items on your shopping list, sale items that are at their seasonal peak, and collect anything else that looks good this week.

Players

2 - 4

Age

8 and up

Playtime

20 min



Contact Designer
 
 

Zipang Portable - Madara LLC

Zipang Portable is a fast-paced "pick one, play one" card game, beautifully designed by Japanese artists with gorgeous ukiyo-e style cards. Players will dive into the greatest battle of the 17th century. Become Sengoku heroes vying for the Shogun's power in this compact game which is easy to learn, but hard to master.

Players

2 - 6

Age

8 and up

Playtime

15 min



Contact Designer
 
 

Cake Duel - Sizigi Studios

Cake Duel is a fast paced two-player card game. Players play the role of opposing Sheepie generals in the grand tournament of cakes. Players start a round with three cakes each and take turns playing Sheepie cards to steal cakes from the other player. The first player to take all the cakes wins the round. The catch is that all cards are played face down, so any card can be bluffed as any other card, and all plays can be challenged. Experienced players can keep track of which Sheepie have been played and bluff strategically to strengthen their attacks. The standard deck contains 19 cards - 11 attackers, 7 blockers, and an unclaimable card which must be bluffed. The advanced mode introduces additional Sheepie to the deck, which allows for crazier plays (and bluffs).

 
 

No Honor Among Thieves - Carpe Omnis Games

In No Honor Among Thieves you are a criminal mastermind with a crew of miscreants under your control, competing with other gangs to prove who’s the richest and cleverest thief in a city of rogues. Working alone is difficult, but working together with other players leaves you open to treachery by your so-called allies--or gives you the chance to betray them, and take it all for yourself. An unspoken code of honor exists among the thieves of this city, but that won’t last past the first betrayal, and once that uneasy trust is gone the game becomes more dangerous as players gain access to underhanded abilities that couldn’t be used while the thieves’ code of honor was intact.

Players

3 - 5

Age

14 and up

Playtime

90 min



Contact Designer
 
 

2016.A - Stuff By Bez

Description from the designer: Players take turns to swap a card, then predict where an arrow will travel to. It's critical to not only remember what the face-down cards are, but also consider what you're swapping, what cards you're giving to the other player, and what they could swap. Setup: make a 3x3 grid of cards. Both players see the middle 3. Each player looks at the 3 closest to themselves. The remaining 3 cards are given to the start player, along with the arrow. Each turn: the arrow is placed in front of the central card on the active player's side. the active player swaps a card on the table with one from their hand, then gives the 3 cards to the other player. the other player swaps a different card on the table. the active player predicts which side of the grid the arrow will exit on the other player chooses a different side cards are turned over, one at a time, to reveal the path that the arrow follows, until it exits the grid if either player predicted the exit side correctly, they get a point. First to 3 points wins the game.


 
 

Dragonstone - Otravez Games

Dragonstone is a fantasy Role Playing adventure and axploration board game in a Magical World with Miniatures!
The Heroes must Fights against the Evil Necromancer and his dozens of Minion Monsters to re established the Order and Peace back to the Kingdom.It is Time to Enter to the Magical World of Epic Fantasy!

Players

2 - 9

Age

10 and up

Playtime

120 min



Contact Designer
 
 

Infusion - 808 Games

A deckbuilding game where you control sci-fi versions of classic literary characters. Players begin the game with a unique Hero. Each Hero starts with 10 Epic cards specific to that Hero. Players then Recruit Reinforcements from a shared pool of cards randomly chosen at the start of the game. Recruits help you Enlist additional Reinforcements and help you Run Missions. Missions give Reward Points and whoever has the most Reward Points when the game ends wins!.

Players

2 - 4

Age

8 and up

Playtime

30 min



Contact Designer
 
 

Villagers and Villains - Studio 9 Games

Play the role of a mayor in a frontier fantasy town. Build an economy in the midst of dangerous creatures, crazy citizens, and hero's making their mark. Villagers and Villains is a medium weight tableau building game where your ability to manage chaos determines your success. Various strategies for winning require you as the mayor to be flexible in your plans. Euro-style scoring determines the winner.

Players

2 - 5

Age

9 and up

Playtime

45 min



Contact Designer
 
 

Hero Versus Guardian: A Game of Dungeon Craft - Studio 9 Games

An asymmetrical game where one player builds a dungeon and maintains its defenses, and between 1 and 3 other players work together to raid its riches. Strategy is medium, with some chance involved. A good introduction to dungeon crawling, that is playable fairly fast. Games have a high intensity level as hero's continue to die and the game often comes down to the last adventurer.

Players

2 - 4

Age

9 and up

Playtime

45 min



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Midnight Legion - Studio 9 Games

A gamebook series with an insight system to create re-playable options. Set in the distant future, you build a character with a variety of capacities. Each time you play the world around changes based on your choices. You have no idea who you are, so the game has a memory book where you discover aspects of your purpose as you play.

Players

1 - 2

Age

10 and up

Playtime

60 min



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Daimyo's Fall - Axis Mundi

Daimyo's Fall is a multiplayer deck­building game set in the Japanese Middle Ages when the country was ruled by feudal lords known as Daimyos.
The Daimyo of Yamashiro domain has mysteriously died, and his treasure lies in his palace. As well, because of some unknown sorcery, the Daimyo’s palace is deserted, and all the men in his domain have disappeared, leaving wives and daughters alone. Recruit the best ninja and samurai warriors to conquer the dead Daimyo's palace and seize the treasure.

Deck building full of interaction
Choose a Hero, then build your deck from over 60 different cards to fulfill your Hero's specific conditions called Loot Conditions. When Loot Conditions are fulfilled, you can take a treasure card, which grants you endgame points and powerful effects.
At the same time, slow down the other players by blocking their cards and knoking down their heroes through duels.

Ninja or Samurai
In Daimyo’s Fall, every card has a class: ninja or samurai, with their own characteristics and weak points. Each of them has specific bonuses and skills, and only by mastering all of them you will dominate the battlefield. Every turn you will have a lot of combo possibilities, choose the right one and win!

Features
- No more multiplayer games of solitaire! Daimyo's Fall is developed focusing on interaction and strategy! Experience a competitive, asymmetrical deck-building game developed by veteran players.
- High skill cap. Before mastering all the game's possibilities you're going to play more than a few games.
- Change your victory conditions: You can buy more Heroes or change the Hero you started with during the game to have more Loot Conditions. Part of the strategy is to change your Loot Conditions adapting them to the flow of the game and looting more treasures!
- "Sale/return" system: each card has a "sale" value and/or a "return" effect you can activate by sending your cards back to the Domain.
- A colorful art style will introduce you to a story of betrayal, liberation, and hope set in the Sengoku period. Enjoy a deep backstory with more than 40 different characters, each with unique personalities, backgrounds, and motivations. The team has focused especially on history, philosophy and folklore of Japanese Middle Ages.

 
 

Farmers' Market Rally - Woodchuck Studio

Farmers’ Market Rally is a set collection game of seasonal local produce and high scores, and is for two to four people, aged eight and above. The game is set at your local farmers’ market, where you’ve met up with some friends to search for items on your shopping list, sale items that are at their seasonal peak, and collect anything else that looks good this week. For the number of players, the same number of small stacks of cards are dealt per round to create farmer's tents. For each turn, two cards are turned over and one card is dealt facedown to display each farmer’s offerings. Players either stay at the tent their marker is at or move around the market. Players take the cards at the tent their marker ends up at to create sets in their shopping bag. At the end of each round, scores are calculated and the lowest total score player goes first in the next round. Play continues for three rounds. There are thirteen item card types and 104 total items in the deck, plus ten shopping list cards and four player markers.


 
 

Badass Zombie Killers - Reality Cheque

It's a fast, fun, and funny game of one-ups-manship and backstabbing which asks the question: How Badass are you?

You know that one scene in every zombie movie where the heroes are scrambling to arm themselves for the approaching undead horde, sawing off their shotguns or sharpening their pitchforks? This game is all about that scene.

But it's not enough just to have a weapon; it's got to be a badass weapon. Why settle for a Pool Cue, when you can make a Laser­Guided Pool Cue? You like your Fire Axe, but you'll love your Gas­Powered Fire Axe!

But it's not very satisfying to face off against the walking dead with a badass weapon if your companions have even more badass weapons. I mean, what does that look like?

This is a game of one­ups­manship and sabotage, of ridiculous weaponry and bad attitudes.


 
 

National Guard Armory Raid - Reality Cheque

Just what do the National Guard do when they aren’t showing up just in time to save everyone’s hides and spoil all the fun? Well, sometimes they hunker down their armory, with all the weapons and vehicles. Unfortunately,, most of the weapons have already been looted, but they do have A Frickin’ Tank!



This expansion includes:

6 new Character cards and 40 cards to add to your deck, including a new End card, and introducing: Vehicles!

NOTE: This is not a complete game. You must have a copy of Badass Zombie Killers to use this expansion.

Players

2 - 6

Age

12 and up

Playtime

20 min


Product Website


Contact Designer
 
 

Zombie Plague Booster Shot - Reality Cheque

You know what you need more of in your life? Badassery, that's what!

This pack of extra cards for the Badass Zombie Killers card game includes 8 new cards for your deck, and 2 brand new Badass Characters.

Most of these cards were originally intended for backers of the Badass Zombie Killers KickStarter campaign, but sadly, that campaign failed. However, like all good revenants, BZK would not stay dead!

In addition to those cards, there is also an additional card which has never seen the light of day before now!

Players

2 - 6

Age

12 and up

Playtime

20 min


Product Website


Contact Designer
 
 

Dogs - Gray Mass Games

In Dogs, each player owns a kennel and want to turn it into the largest and most comfortable shelter for ​​dogs. Each game round is divided into three phases:

In Phase 1 players move their vehicles (trucks) through two different scenarios of the board, Field and the City, collecting stray dogs, rewards will be worth it, and abandoned dogs of various breeds who need medical care and food, but yield valuable points at the end of the game.

In Phase 2 players select special cards and perform important actions in five places: the City, the Warehouse, the Pet Shop, Veterinary Clinic and Trade Show Dogs. The number of players who can use each location in the round is limited, and therefore, choosing the right action is essential to bring good results kennel player. In addition, there are four types of resources in the game (money, gasoline, ration and medicines) and is essential to keep them under control and avoiding penalties disorders.

In Phase 3 players feed the dogs in their stalls, pay the salaries of assistants and kennel organize the board for the next round.

Upon completion of a certain number of rounds, the kennel with the highest score wins the game!


Players

2 - 4

Age

10 and up

Playtime

60 min



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The Pitch Deck - Two Brothers Games

A party card game about pitching eclectic products to consumers and taking the business world by storm! Describe your ideas with a combination of Product cards and Properties in order to meet the demands of Problems that exist in the world. Your fellow entrepreneurs are your consumers, so choose the best way to engage them in your product, no matter how crazy!

Players

3 - 10

Age

10 and up

Playtime

15 min



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The Refuge - A Race for Survival - B&B Games Studio

The Refuge is a survival strategy board game for players who love zombies. Objective of the game is simple, the first one to reach the finish line is the winner. It is fun, easy to pick up and difficult to master. Players decide on their turn to draw a card, move your character or use a card.

Up to 6 players can play the game. What is your strategy? Do you keep pushing forward defeating all zombies in your way? Do you let others fight for resources while you sneak your way to safety?

The Refuge offer a variety of strategies for different types of players. Oh and remember you need the key to reach the finish line.

Players

2 - 6

Age

13 and up

Playtime

10 min



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The Refuge: A Race for Survival - B&B Games Studio

Post apocalyptic zombie strategy game. Goal of the game is to be the first to reach the Refuge while fending of Zombies and other players. Each time you move you activate a floor tile which have special features. The only tournament style zombie board game out there where you compete with six players in order to be the first one to reach the final Refuge. Learning it takes less than five minutes, mastering it will take a while. Decisions make a big impact, and gameplay ranges heavily on the players skills: five minutes to one hour. Fun for all ages and skill level.


 
 

Dead Wasteland: Zombie Survival Card Game - Dodeca System Games

Civilization has fallen and the dead have risen. Zombies roam the wastes of our once great cities. The remnants of humanity have to fend for themselves, scavenging what they can while avoiding the horde. It's everyone for themselves as they look to survive the Dead Wasteland.


Players

2 - 4

Age

8 and up

Playtime

20 min



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Hipster: Teenage Wasteland - Dodeca System Games

Hipster: Teenage Wasteland is a fully self-contained, complete game that you can play on its own, or mix in with the original Hipster for even more fun. Featuring new cards, new options, and new ways to win the game, Teenage Wasteland is more of everything you love about Hipster in one stand-alone set. Get Teenage Wasteland and get in on the fun.


Players

2 - 4

Age

8 and up

Playtime

20 min



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There's a Game in this Book - Dodeca System Games

There's a Game in this Book is a tabletop RPG designed to be fast, fun, and fully customizable. Create any character you want, play any way you desire. There's a Game in this Book was written with enjoyment as the number one goal. We've all played in fantasy RPGs. We know about dragons and elves and dwarves, temples and palaces and ruins. We've searched for the Lost Sword of Some Civilization in the Haunted Tunnels of Endless Dungeon Crawl. We understand that just playing the same old world gets boring. There's a Game in this Book proposes something different, a world where political intrigue is just as important as fighting. Wound a man with your vicious taunts. Seduce your way into the royal chambers. Wow a crowd with the musical prowess of your armpit. Navigating the world is up to you, but as long as you're enjoying yourself, there's no wrong way to do it.


Players

3 - 15

Age

8 and up

Playtime

60 min



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Now What: Additional Notes for Aspiring GODs - Dodeca System Games

While There’s a Game in this Book teaches you how to play, Now What? is specifically designed to show you just how much leeway this system really provides. Want to make a new class? Not a problem. Interested in designing new powers? Sure thing. Maybe you want to make new Attributes? Well, we don’t encourage it, but you certainly can. Now What? will take you step-by-step through the character creation process and show you how it works, how it can be broken, and give you options for new things you can try out.


Players

2 - 15

Age

8 and up

Playtime

60 min



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There are Monsters in this Book - Dodeca System Games

There are Monsters in this Book is a collection of creatures, a book of beasts, a folio of frights! Within these pages you’ll find over 80 monsters, lurkers, creatures, and foes. Not just basic humanoids, but sharks, dragons, mollusks, and slimes. Need a vampire? We’ve got three. How about lycanthrope? Four of those. Okay, but not phoenixes? We’ve got six, and we’ll even throw in a thunderbird for good measure. Whether you’re on land, sea, or in the air, we have beasts for you to fight.


Players

2 - 15

Age

8 and up

Playtime

60 min



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Dost Thou Deceive Me?! - Dodeca System Games

In the game of Dost Thou Deceive Me?!, you and your fellow heroes compete to tell the best tales of your adventures abroad. From a deck of cards players will get the details of their latest adventure. They are then tasked with telling the story of that adventure, creating a memerable story the other heroes will remember. But sometimes the truth isn't as valuable as a good tale -- heroes are allowed to exagerate, shade the truth, and out-right lie about what they did, all for the sake of a good story. Just don't get caught in the lie lest the heroes call you out and kick you out of the tavern.


Players

3 - 6

Age

8 and up

Playtime

20 min



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Savage Planet: The Fate of Fantos - Imp House

Savage Planet: the Fates of Fantos is a tableau building game with co-operative and competitive elements for 2-6 players. Each player is a Citadel (city-state) of Fantos. They must hire mercenaries (called Legacies) using Shards from their Citadel Bank. Once hired, Legacies can be tasked to harvest more shards, go to war with a neighboring Citadel or be nominated as the savior of Fantos for Tribute. Legacy may also play Labor cards from the Citadel's hand using their own shard currency. Every time a player chooses to harvest shards from the Trove, they must reveal a new card from the Trials Deck. Life on Fantos becomes increasingly difficult as Zodraz unleashes plagues, summons cosmic creatures and forces dissent among the Citadels. Resolve them together, as a planet, or watch as rival Citadels struggle to survive. Plan wisely and make every turn matter because Zodraz is lurking in the Trials deck. When the Cosmic Warden is drawn, judgement is passed (scores are tallied) and the game is over.


 
 

BattleGoats - CardLords

BattleGoats is a War-style card game where players alternate turns in card battle to determine a winner using the highest number value. Number values change as the game goes on. The person with the last card in play wins. Rules are easy to pick up and games play in as little as 5-30 minutes for groups of 2-6 players. How to play: 1. Each player gets a random Hero and recruits an army of goats to battle with. 2. To build an army, all players are dealt 8 additional cards from the deck at random. Any remaining cards are set aside and not used for that game. 3. With 9 cards in hand, each player lays them out face down in a 3x3 pattern to set up their battlefield. 4. The player that finishes laying their battlefield out the fastest gets to choose who attacks first. 5. To attack, select one of your cards, then choose any one of your opponent’s cards. 6. Both cards are flipped over and the higher number after any modifiers wins. Special abilities or modifiers are shown on the bottom of each card. If the numbers are equal, both cards are defeated. 7. After the attack is finished, the losing card is discarded and the winning card flips back over, then it is the next players turn. (Here comes the Memory effect into play, just remember where you can attack cards with a lower number on it.) The player with the last card in play wins.

 
 

True Story - Jay Crow Publishing

True Story is an adult card game where players share either true stories from their past, that are too extraordinary to believe, or concocted tall tales to deceive their friends.

Players

2 - 8

Age

21 and up

Playtime

30 min



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The Withering - CM Softworks Inc.

The Withering is a digital game that is a modern world post-apocalyptic survival horror simulator set in a world where a terrible viral infection wiped 90% of the population. The infection triggered a series of catastrophic events laying devastation on an already dying world. Those who survived are now facing a new reality and are forced to scavenge for resources and fight for their lives against the infected and other threats in this new world.

A mix of features that truly make the gameplay a unique experience:

A vast open world to explore
Dynamic random events generation
Deep character customization with skill trees and perks
Extended RPG style weapons and gear
Robust multi tier crafting system
Advanced AI control with multiple enemy types
Survivor camp management
RPG style character progression and development
Single player game mode with no internet connection requirement
Revolutionary multiplayer concept never seen before in this genre
Multiple PvE and Co-op multiplayer game modes
Adrenaline pumping PvP gameplay with classic and unique modes

Players

4 - 45

Age

13 and up

Playtime

300 min



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The Dangerous Sea - Dangerous Games

The sea is mysterious and unforgiving, but it hides the treasure you seek.

Explore an uncharted world that's different every game in your epic quest to collect 5 Rune Stones before anyone else. Will you charge forward blindly, risking sudden destruction, or will you look before leaping, diligently navigating around the dangers you discover? Will you go it alone, swiftly gathering Rune Stones before anyone else, or will you take on a crew and attack your friends to steal from them?

Take to the seas and be the first to collect 5 Rune Stones!


 
 

Eriath - Diesel Games

The year is 2145 and civilizations on Earth have developed unimaginable technological advancements that allow travel, career opportunities and adventures beyond the restrictions of our atmosphere. Adventurers are blasting through the open space transporting goods and passengers in state of the art space ships. Unfortunately, the Eriath isn't one of those.

Wanting to get your own piece of the action, you and your inexperienced crew, scrounged all your money together and purchased the Eriath, a beat-up, first generation hauler that was scheduled for scraps. As you and your rookie crew set into the vast open space to deliver your cargo and live the space dream, disastrous events start occurring throughout the ship. You must scramble to extinguish fires, fix hull breaches, and make difficult decisions that will affect you and your crew. Will you have what it takes to survive?

You must scramble to extinguish fires, fix hull breaches, and make difficult decisions that will affect you and your crew. Will you have what it takes to survive? Probably not, but you'll have a blast trying.

Gather up to five of your friends and struggle to keep your cargo safe from pirates, your crew safe from alien abduction, and to keep this ship from completely falling apart.

Eriath is a cooperative survival game. You and the other players are challenged throughout the game in order to keep the ship from falling apart. You will need to strategize and coordinate your actions to extinguish fires, combat aliens and pirates, fix hull breaches and more. Use your character's strengths to overcome the many obstacles that you face.

Each playable character has their own special abilities and characteristics. In addition to those, a strength and weakness card are drawn to modify gameplay for each character. Overcome the weaknesses by working together as a team in order to win the game.

Multiple disaster cards will be drawn at the end of each turn, throughout the game causing the players to scramble to put out fires, fight Aliens and Pirates, restore power and more. Do you like a challenge? Then Eriath is the game for you!

There are so many ways to lose Eriath, but only one way to win. You must survive!

Players

2 - 6

Age

8 and up

Playtime

30 min



Contact Designer
 
 

Pests! - Spontaneously Combustible Games

Pests! is a competitive game for 2-6 players. Game mechanics include card drafting, modular board, variable player powers, and an action point allowance system. Play time is 45-75 minutes.

You play as an Exterminator who specializes in the elimination of a particular type of Pest: Flying Bugs, Creepy Crawlies, Winged Beasts, Vicious Vermin, Unwanted Guests, or Spooky Specters. You’ve been hired to clear your type of pests out of a house, but when you arrive, you discover that the house has other types of infestations. The homeowner’s hired several other exterminators, each with a different specialty, and only the first to complete their job will get paid.


 
 

AFFLICTION: Salem 1692 - DPH Games Inc.

The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge and righteousness. AFFLICTION is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness. The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date. GAMEPLAY: Players will take turns placing a 'worker' to select actions. After all workers are placed, actions will be resolved in the order they appear on the main board. REMOVE 2 ACCUSATIONS - Take 2 Accusation Tokens off of any Colonist. FIRST PLAYER TOKEN/PROTECTION - Use a letter from the Governor to prevent one Colonist from being arrested and take the First turn, next turn. GAIN INFLUENCE/USE COLONIST ABILITY - Generate Influence and use the abilities of Colonists that you have in your Circle. ARREST - Spend Influence equal to a Colonist's adjusted Reputation to Arrest. SPECTRAL EVIDENCE - Use this token to prevent a Colonist from Generating Influence and using their Colonist ability. ACCUSE - Place accusation tokens to reduce Colonist's Reputations to make them easier to arrest. GAIN/REMOVE FEAR - Gain Fear Tokens or remove a fear token from another player (used to weaken Colonists) BRING COLONIST INTO CIRCLE - Spend Influence equal to a Colonists Base Reputation and bring them into your Circle. Play will cycle between accusing, arresting and protecting your interests. Fear provides an alternative way to function when necessary. END GAME: Increase Mather and Mary Spencer Hill are shuffled in with the bottom 6 cards of the Colonist deck. When either of them appears in the game, the game immediately ends. VICTORY CONDITIONS: All players will receive victory points for the Reputation value of each Colonist that have arrested or brought into their circle, victory points for the property of those they have had arrested and for the number of influence tokens they have at the end of the game. Each player will also receive points for having specific families arrested or protected, depending on the player tile they are given.


 
 

Control Alt Deceit - Control Alt Deceit

Control Alt Deceit - A Game of Lies, Betrayal and Questionable Business Strategies - is a 3 to 5-player card game set in the early '80s.

You attempt to take your tiny business into the world. Unfortunately, you're not the only one... and only one player can dominate the market.

Your friends will try to sabotage your progress, bankrupt your business and build a better business faster. Get ready.

Players

3 - 5

Age

10 and up

Playtime

40 min



Contact Designer
 
 

Battle for the Universe - Competitive Card Game - It's in Our Nature Games

Battle For the Universe is a competitive, two-player card game, where players construct decks to prove they lead the ultimate superpowered team in Slab City! The players choose Heroes, Villains, or anything in between, along with locations where they can square off to display their prowess or save the day.

Slab City Beatdown is the core set for Battle For The Universe, introducing players to a world in which the characters interact. Will Slab City be ruled by one Villain? Will the Heroes rescue enough civilians to save the day? What secrets are hidden in the city streets? The fate of Slab City is in your hands!

In this game, players will create a unit of 54 cards. They will choose a Base, which will detail the team the player has chosen. They will choose an Objective, which tells them if they are heroic or villainous, it also determines the goal in which they need to accomplish to win the game. They will create a 40-card play deck, with characters, objects, and one-shot single use action cards. Lastly, they will choose a 12-card Location deck to represent where the epic battles in Slab City will take place. Battle For The Universe has multiple paths to victory, and not all involve killing your opponent. Some players may opt to rescue civilians. Others may try to amass wealth or simply beat and bring opposing characters to justice. All of these goals are possible, and more. Battle For The Universe: Slab City Beatdown has over 300 cards in its base set to build your most powerful team!


 
 

Plunder! - Epic Teddy Games

Plunder! is a fast-paced card game with a lot of 'take that' action. Your goal is to steal treasures and pirate crew members from your fellow pirates by playing cards to attack other players and to defend yourself from attacks. The game has a simple card-playing mechanic at its core, but outside of your turn you can play reaction cards. These influence cards played by other players. Play them at the right time, so you can benefit from the other pirates' actions!

 
 

Dungeon Brawl - Tableflip Games

You and your fellow adventurers have completed what you thought was a typical dungeon crawl. With the dungeon cleared and boss defeated, the treasure is yours for the taking... or so you thought. There's a disagreement as to who gets what. Talking leads to arguing. Arguing leads to yelling. Suddenly, there's a twinkle of light and a flash of steel. Everyone reactively jumps back, weapons at the ready. Each person eyes the other as they all stare back knowingly. There's no turning back now. It's now become a Dungeon Brawl. Dungeon Brawl is a customizable, take-that, free for all for 3 to 5 players. In this 20 to 60 minute game, players draft 1 of 5 classes then customize it by constructing a deck consisting of weapons, armor, items, and abilities. Draft your treasure, then drop into the dungeon with your so-called 'friends'. Your cards determine what actions you can take. Deal out damage in order to give your opponents Wounds. Wounds are added to your deck when it runs out, slowing you down by impeding your hand size. Once the Wound deck runs out, the game ends and the adventurer with the least amount of Wounds takes all the treasure and is declared the winner!

Players

3 - 5

Age

13 and up

Playtime

45 min



Contact Designer
 
 

Dragon Dodge - Hidden Creek Games

In the magical game of Dragon Dodge, two teams of wizards put their spellcasting to the test in an ever-changing arena where dragons move at your command. Players collect and use Element Spell cards to move the dragons and their team’s two wizards across the arena, as well as Tile Spell cards to rotate, move and add tiles to the arena. The two dragons are controlled by both teams in turn. Whenever a player moves a dragon they remove the tile that it came from, thus shrinking and changing the layout of the board over the course of the game. A wizard is eliminated if a dragon moves onto the wizard’s tile. Play continues until one team is eliminated and the surviving team wins.


 
 

Dead Man's Doubloons - Geek Fever Games

The piratyest pirate game ever conceived!!

Here's a helpful getting started video: https://youtu.be/NDF1vcNdlUk

Dead Man’s Doubloons is an action packed board game for 2 to 6 players, playable in 30 to 45 minutes. Each player takes on the role of a legendary pirate ship captain, hell-bent on winning the race to endless riches of buried treasure.

As the game begins, pirate ships skirmish with one another and navigate coral reefs surrounding the mysterious island, searching for map fragments and pillaging whatever they can along the way. Captains advance their landing party along the path toward the buried treasure, encountering perilous obstacles and foes at each step. One savvy Captain will ultimately manage to find and dig up the buried treasure.

All Captains then return to their vessels to engage in final battle on the high seas. Defeated vessels become ghost ships, but may still emerge victorious. Map fragments, gold doubloons, and precious jewels can all be stolen, as can rival ships! Once enough 'Captain Actions” have been taken, the game ends and the richest Pirate is the winner!

Unique Elements:
* Wage war on two fronts: Pirate ships skirmish and plunder in the waters surrounding the mysterious island, while simultaneously your Captain leads a landing party dueling rival pirates and searching for buried treasure. The two modes of gameplay are highly intertwined.
* Innovative Treasure Map system creates frantic moments of swashbuckling piracy.
* Once the buried treasure has been dug up, each Captain returns to their vessel for a final round of death-match on the high seas, where you must hold on to what you’ve got, and plunder everything else you can!
* EVERYTHING can be stolen in this game: Doubloons, Map Fragments, Jewels, and even other Ships!
* Visually stunning, fast gameplay, innovative, simple yet deep, caters to a wide audience.

 
 

Lords of Spell and Stone - Casual Dragon Games

Lords of Spell and Stone is a worker placement game set in medieval times. Players train their people, dig moats, build towers and walls, buy herbal components, and cast spells in an attempt to earn the most victory points at the end.


 
 

Sub Terra - Inside the Box

Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

 
 

Trash Pandas - Red Rook Games

Description from the publisher: In Trash Pandas, players are raucous raccoons, tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. When the deck runs out, the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points, wins! Turn sequence: The active player rolls a die in the hopes of gaining the benefit of the roll result. With each roll, the player decides to keep rolling or stop and activate the dice results. However, with each additional roll, the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results, the player will be drawing cards, stealing cards from other players, and stashing cards. Cards in hand may be used for their listed ability, but only count as points when stashed.


 
 

Hallux Rigidus - InfiNate to Elevate

Each person plays the role of a character that returns to Hallux Rigidus to gather evidence and discover the identity of the villain causing the horrors that plague this small community. Once the identity and location of the villain is discovered, the players travel to that location in an attempt to overcome and banish the villain back to the netherworld. The first player to successfully accomplish this (and retain his or her sanity) is the winner! Movement: At the beginning of each turn characters may move to any adjacent space from their present location (not diagonally). Characters are not required to move and may remain in the same space as long as they desire. A character may never enter a river space and may only cross the river by using the bridge (in the center of town). Certain character abilities and possessions may allow a character to move more than one space at a time; however, a character is not required to use their full movement capability. For example, if a character has the bicycle (Move +2) he or she may move up to three spaces each turn or not at all. Looking at Evidence Chits: After movement is completed if a character is in a building which contains an evidence chit he or she may look at that chit. Care should be taken not to reveal the chit to other players. The suspect or location found on that chit should then be secretly marked off the list found on the character growth chart. The letter on the space should also be noted so players can keep track of where each piece of evidence was collected so they don't keep revisiting the same location. Certain character abilities allow characters to view more than one evidence chit per turn. The same procedure should be used for each evidence chit examined. After a character has visited all the evidence locations, the suspect and location not marked off will reveal the solution to the mystery. A free copy of the rules can be downloaded from: https://www.thegamecrafter.com/games/hallux-rigidus/download/53F6EBF2-B008-11E5-9DCA-B3D72AC3EA67


Players

1 - 6

Age

12 and up

Playtime

120 min


BoardGameGeek.com


Contact Designer
 
 

Thunder Bridge - InfiNate to Elevate

This is a co-op game for the entire family, even the very young can play. You race across the crumbling bridge in an attempt to escape a long fall to your death. You can share your moves with friends to help them make it across too; if you don't and anyone falls the game ends with no winners. Watch out! There are broken section ahead, you must jump over it! Be the first to get off Thunder Bridge while helping to save your friends also.

 
 

Prophecy - Rocket Science Board Games

Prophecy is a fast, fun and highly strategic card game for two players about fulfilling three prophecies before the Four Horsemen of the Apocalypse are unleashed!

Build your deck to unleash your favorite chain combos, but beware: each time you buy a card from one of the four available guilds, a stronger card is available for your opponent, and if either of you buys the last and strongest one in any pile a Horseman appears - If all Four Horsemen are revealed both players lose!

LEARN TO PLAY IN MINUTES,
PLAY UNTIL ARMAGEDDON!


 
 

Anomaly - Rocket Science Board Games

Anomaly is a 4x sci-fi board game about deep space exploration, resource management, space stations and combat which plays in 30-60 minutes.

The universe is vast, and vastly unforgiving...
Anomaly is a science fiction board game for 2-4 players about deep space exploration, resource management, space stations and combat. Take control of one of four alien races, each with their own unique abilities and tactics. At the helm of your civilization’s deep space explorer fleet you must explore the universe, expand your territory, exploit every resource and, if it comes to it, exterminate your opposition.

A 4X experience that plays in an hour.
Anomaly is designed as a full 4X experience that plays out within a time frame of 40-60 minutes. Anomaly offers high-grade components and a simple set of rules that allows for both tactical and strategic decision-making as well as fluid, immersive game play.

Dynamic win conditions
As you explore the universe, you will discover Anomalies that generate the win conditions for each particular game. Four unique player races, 6 Anomalies, 38 Upgrades and a random combination of 19 different space Sector tiles will grant you many hours of deep space exploration!


 
 

Wizard's WARdrobe - Game Point

Description from the publisher: In Wizard’s WARdrobe, you take the role of an apprentice wizard who has busted in to the Grand Wizard’s magical WARdrobe to battle other wizards for epic loot.

Each player starts with 99 Hit Points, two learned spells in hand, and a wizard inventory playmat with 8 color & number-coded body locations for items (2 feet, 2 body, 2 hands, 1 head & as many accessories [trinkets or familiars] as you want). During your turn you allocate 3 actions to cast spells, use items, and grab items from the 8 face-up WARdrobe piles. The more powerful the effect, the more actions it costs, so keep an eye out for boots and familiars that can give you extra actions.

Gear Up! The more items you are wearing, the harder you are to hit. The innovative hit roll system supports the theme nicely: When a wizard deals damage to other wizards, they roll an 8-sided hit die and refer to the hit location on each affected players’ playmat. If the wizard has an item in that location, it is moved to the junk pile and no damage is dealt. If the wizard does not have an item in that location, then the damage is rolled and dealt to the wizard’s HP.

Throw Down! There is a vast repertoire of offensive and defensive effects in the base game (over 200 cards), with more to come in the preset expansion boosters. Once your wizard is suited up with synergetic buffs, you are ready to use your spells and items to attack your opponents and defend yourself. The last wizard standing wins!

Wizard’s WARdrobe is quick to set up and very easy to learn: the game pieces laid out almost teach the game itself. It is fast-paced (you can start slinging right off the bat) yet still highly strategic (with dozens of spells and 8 WARdrobe piles to choose equipment from, there are many lines of play).

So far, in the hundreds of private and public playtests at conventions and stores, almost every game has been unique and exciting. The few games that weren’t we used to refine the game to its current 5th version, which is running super smooth, fun, and balanced.

 
 

Bigfoot vs. Yeti - Shoot Again Games

In Bigfoot vs. Yeti you are an up and coming cryptozoologist mounting expeditions in the hopes of proving the existence of unknown creatures such as Bigfoot, Yeti, The Loch Ness Monster, the Jersey Devil or Extraterrestrials. Your ultimate goal is to gain fame and fortune by being the first cryptozoologist credited with the actual discovery of a new species, making you world famous. As a cryptozoologist you of course have an opinion on who the king of the cryptids is. Some of you say it's Bigfoot and others of you claim it's the Yeti. Choose your side as it will help shape the fate of your research and ultimately your success! During each turn players draw from either the Unknown (draw pile) or from the top of Tabloids (discard pile). Each player creates or adds to melds using Expedition cards in order to reach ten or more points. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that set's score. Also during each turn a single Anomaly card (action card) may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids, discredit other players expeditions or manipulate other facets of the game. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition. The game also has a shut-out rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.


 
 

Conspire - Cherry Picked Games

Control the world, one scene at a time.

Conspire is a hidden-role storytelling game. Its gameplay is divided into three phases: Genesis (focusing on world-building), Exodus (letting your group act out characters in this world), and Revelation (giving you time for reflection and revision before the next round). Your group determines the pocket universe the game is set in for that session. Everyone creates roles for each other to play in the upcoming story. These character archetypes are privately given goals to achieve. Roles are distributed randomly and secretly. Players then adopt a character befitting their role and try to achieve their goals through diplomacy and storytelling. Since many objectives conflict, players obfuscate their true motives to get others’ support. After the story has concluded, the goals and roles are tweaked to keep things fresh and mysterious and a new round begins.

Aside from storytelling and persuasion, the primary mechanic during the discussion phase is ‘influence’. Every player gets three influence tokens to spend which make anything about the world true. These must not contradict existing facts or remove agency from players, but can still drastically alter reality. The world of Conspire quickly becomes unique, bizarre, and wonderfully twisted.

Think of Conspire as a back-room meeting between powerful Illuminati-style leaders. Everyone has the power to shape the world and control humanity. The powerful and greedy have the opportunity to rise even further, using their wit and words to manipulate the rest of the group. Authority is easy to gain and lose, with victors growing complacent and underdogs striking from the shadows.


 
 

Arkham Nights - Dann Kriss Games

Arkham Nights is a party game set in the world of H.P. Lovecraft. Players are assigned characters randomly and form two separate groups, the Townsfolk and the Investigator(s). During the Day phase, each Investigator may ask one Townsfolk a question to help determine who is the hidden Cultist. The Investigator(s) may then choose to kill one Townsfolk if they wish. Some Townsfolk are Madmen who have an ability which is triggered when they are killed, others are Monsters who then challenge the Investigator who killed them. Next is the Night phase, when the Investigator(s) leave the room to discuss what they have discovered during Day. Meanwhile, the Townsfolk determine how they can best help the Cultist succeed. Some Townsfolk are Madmen who have an ability which is triggered if they choose to permanently reveal their character. Finally, the Cultist chooses to either use a Relic, or remove a Ritual token from Cthulhu (represented by the Moderator). If the final Ritual token is removed, the game ends with the Cultist and all the Townsfolk winning, living or dead. However, if the Investigator(s) managed to kill the Cultist during the previous Day phase, and the Cultist is still dead at the end of Night, the Investigators win and stop the ritual from completing.

 
 

Tavern Masters - Dann Kriss Games

Run the best fantasy tavern in the village! Entertain the patrons! Earn the gold! Each player is a new tavern owner, setting up shop in a thirsty village full of thugs and soldiers, mages and nobles! There are multiple ways to play Tavern Masters: Competitive, Co-Operative, or Single Player During the Day Phase, players play Tavern cards from their hand with Gold to build up their tavern, so that during Night Phase more Patrons will come to their tavern and spend more gold. One key feature in this game is Trading. Players can trade goods and staff cards from their hand or their tavern, which adds for both a fun game dynamic and great player interaction. Another fun dynamic is that turns are taken simultaneously during each Phase, so there is no 'player down-time'. Also, there is no 'player elimination'. In the base game of Tavern Masters, there are no 'take that' cards, or cards which would negatively impact another player directly. This makes for less tense game-play for players who do not enjoy looking over their shoulder each turn at who will attack or betray them. For players who do enjoy more of the 'take that' card play interaction, there is the Dirty Deeds Expansion, which adds in nasty tricks to play on the other tavern owners. The Dirty Deeds Expansion is mainly intended for Competitive Play mode.

 
 

Ambyria: Starlight & Vengeance - Paw-Warrior Games

Description from the publisher: Starlight & Vengeance is the expansion to Shroud of the Shadow Demon. Starlight & Vengeance includes two entirely new decks, represented by heroes, Melevanie and Ingduhl. Like in Shroud of the Shadow Demon, your goal is to collect more Ember Stones than your opponent. The expansion offers new cards and strategies for you and your friends to play with.


 
 

Charms: A Game of Insight - Studio 9 Games

Description from the publisher: Charms is a fun, easy to learn party game where each player takes a turn as the Quester by asking a question from the Quest Cards (or their own question). Everyone else finds their inner sage and tries to write the wisest answer based on the Quester's roll of the charms, their meanings, and where they land on the board. The Quester then picks the winning answer. The player with the most winning answers wins the game. Understand the game in 4 basic steps. 1. Draw a card, read a question to the group, and roll 9 random charms onto the board. Remove 'out of play' charms. 2. Use the KEY CARD to review charm meanings. Other players quickly write an answer to your question based on the charms, where they landed on the board, and what this could mean for you. 3. The answers are read aloud. You pick the one that best answers your question, and the author is revealed as the winner of the round. 4. Pass the charms to the left and play again until everyone has asked a question. The player who writes the most winning answers is crowned the Charms Champion of Insight!


 
 

ROBOT RISE! - Happy Harpy Games

The Ministry of Discord, an international alliance of archvillains, has an opening for a new member. Each player in ROBOT RISE! is a mad scientist hoping to earn that coveted seat (and win the game) by eliminating all the other players. The 110-card deck contains dozens of unique cards, including: Mad Scientist Identity Cards: Revealing your identity lets you use your one-time ability. Secret Lairs: Protect these from being destroyed by opponents. Giant Robot Parts: Assemble a giant robot to attack your enemies or defend against attacks. Raid, Freeze Ray, Mind Control and other nuisance attacks reduce your opponents' effectiveness. Defense Cards protect your lairs from being destroyed. Spy Attack! Disasters! And many others! And if you need part of a Giant Robot to carry out an attack, request a temporary alliance with one of your opponents. Gameplay consists of playing a card (if you can), following through on the implications of that card, and then ending your turn by drawing a card. The game ends when there is just one player remaining.


 
 

Objective: Vietnam - Recon Games LLC

Objective: Vietnam is a cooperative, competitive game where players work together to win Objectives by battling the NVA forces. Secretly bid cards to help your team (or not) but be careful. When 10 cards are in the War Weariness pool the game wins.


 
 

Who Wears the Crown? - Blue Heron Entertainment LLC

The regent is dead, the court is in chaos! As one of the heads of eight noble houses, plan and scheme to either be the regent with your rightful crown or the shadowy Eminence Grise with all of the power!

 
 

Defend the Village - Vortex Games & Publishing

Defend the Village is a Cooperative Deck-Building game in which 1-5 heroes team up to save a village under distress from low-life bandits and hard-hitting villains! You take turns buying new weapons, potions and helpful items while also fighting off bandits before they destroy all six of your battlegrounds all the while praying you have enough strength to destroy all 5 villains! Do you and your fellow heroes have what it takes to defeat these villains and save this innocent village? Only time will tell… Each player is dealt a random Hero with their own stats and ability. Each player also starts with the same starting hand. On each players turn they will reveal a card from the bandit deck and then spend the cards from their hand to purchase new items, or fight a Bandit or Villain. Easy to learn, tough to survive.


 
 

Dungeon Brawl - Tableflip Games

Description from the publisher: You and your fellow adventurers have completed what you thought was a typical dungeon crawl. With the dungeon cleared and boss defeated, the treasure is yours for the taking... or so you thought. There's a disagreement as to who gets what. Talking leads to arguing. Arguing leads to yelling. Suddenly, there's a twinkle of light and a flash of steel. Everyone reactively jumps back, weapons at the ready. Each person eyes the other as they all stare back knowingly. There's no turning back now. It's now become a Dungeon Brawl. Dungeon Brawl is a customizable, take-that, free for all for 3 to 5 players. In this 20 to 60 minute game, players draft 1 of 5 classes then customize it by constructing a deck consisting of weapons, armor, items, and abilities. Draft your treasure, then drop into the dungeon with your so-called 'friends'. Your cards determine what actions you can take. Deal out damage in order to give your opponents Wounds. Wounds are added to your deck when it runs out, slowing you down by impeding your hand size. Once the Wound deck runs out, the game ends and the adventurer with the least amount of Wounds takes all the treasure and is declared the winner!

 
 

Objective: Vietnam - Recon Games LLC

Description from the publisher: Objectives: Vietnam is a cooperative, competative card game for one to six people where players compete against the game to take objectives by battling the NVA forces. The cards Objectives: Vietnam runs with three decks of cards. The first deck is the Objectives deck. These cards are places and events that the players must collect before they accumulate in the “War Weariness” pool. Objectives are guarded by a number of NVA cards as designated by the NVA score on the Objective card. Each Objective card also has a Value. This is the number of points the players receive when they take the objective. NVA cards are the second deck and represent the North Vietnam Army. These cards come in different strengths and have varying abilities. The last deck is the Free World deck. These cards are dealt to the players face down and represent the resources they have to take objectives and affect the War Weariness pool. Players may not share or expose their hands to other players during the course of the game. Setup Shuffle each deck separately and then deal out a number of Free World cards face down to each player as determined by figure 1 (Number of players). Play starts with the player to the left of the dealer and moves clockwise around the table. Sequence of play When a players turn starts they draw one Free World card. If the player has less than their starting hand in Free World cards they draw up to their starting card total instead. Once the player has drawn their cards, the top Objectives card is turned over and placed in the middle of the playing field. This is mandatory and will always happen each players turn. This is the War Weariness pool. The player now has the option of attempting to take the objective (see combat) or take an additional Free World card and pass his turn to the player to his left. If you do nothing in your turn you can always draw one Free World card and this can bring your total cards above your starting hand size. There is no upper limit on the number of cards you can have in your hand. Combat When a player decides they are going to take an objective they deal out a number of NVA cards equal to the NVA score on the Objective card face down. Starting with the attacking player, each player “bids” the cards they will use in the attack by placing them face down in front of themselves. Once all players have bid their cards, the player cards are revealed and then the first NVA card in line is revealed. Add up the strength value of all exposed NVA cards each reveal phase and compare it to the total of the Free World card strength. If the NVA total is double the total strength of all the exposed Free World bid cards, the objective is overrun and lost (See losing combat). If the total is not double the attackers strength and there are more NVA cards to be revealed, the players go around again bidding more cards for the next reveal phase. This continues until all NVA cards involved in the battle are face up. If the attacking players have a higher total Strength than the strength total of all NVA cards in play then they win the objective and it is placed to the side. If there are four or more players, the attacking player now draws a number of Free World cards equal to the NVA value on the Objective that was just secured and can now give them to the other players as reinforcements. The player may only keep one card for himself and he may not look at any of the cards being distributed. This may take the player over his starting hand limit. He may then attempt to take another objective or end his turn. If an attack is declared and the players feel they can’t take the objective they can call off the attack but the player that called the attack must discard his entire hand and his turn ends. The objective is treated as if the players lost combat. Losing combat Should the players be defeated by the NVA, the objective is placed back in the War Weariness pool and a token is placed on the card. Objectives that have tokens on them add one to the NVA value for each token on the card. This is cumulative with any other effect in the game War weariness As the game progresses, cards will begin to build up in the War Weariness pool. The more cards in the War Weariness pool the more difficult it will be to take objectives. Starting with the third card in the War Weariness pool, add one to the NVA score for every Objective card. Once you have six cards in the War Weariness pool you add one more and finally when there is nine cards in the War Weariness pool you add one more for a total of +3 to the NVA score on all Objective cards. If a duplicate Objective card is added to the War Weariness pool it is shuffled back in to the deck and a token is added to the original card in the War Weariness pool instead. Ending the game If there are 10 cards in the War Weariness pool at the end of any players turn the game wins. The players win if they accumulate a total of ten points per player, 15 in a single player game. (IE a 4 player game needs to get 40 points in Objectives). The player that initiates the attack keeps the points of the objective if the players win the objective. The player with the most points when the players win is deemed the winner of the game. Note that if the game wins, no one wins.


 
 

Battle of Souls - Extensible Card Game - No Limit Games, Inc.

Battle of Souls - is an extensible card game. But one thing that really sets it apart from other TCG games is that there are no starter decks, and no booster packs. There are no rare cards and no randomization. The deck boxes for Battle of Souls allows players to be able to play as soon as they get a one. One box can make up to two 40 card decks each with an 11 card side deck. So two players can start playing right away with the purchase of one box, and be able to have separate customized decks. With the way that Battle of Souls is setup, it makes each battle more about a players deck building skills as opposed to the cost of each deck.

In Battle of Souls, players take on the role of an immortal being that is engaged in a tournament within the immortal realm to determine who will be the next King of the realm. The crown goes to the immortal that has amassed the most souls.

Players will build their decks using any variety of ancient warriors and support cards and battle each other. As the player deals combat and/or effect damage to his/her opponent, they gain that amount in soul points due to them stealing it from their opponent.

The first player to reach 16000 souls points is the victor.

Battle of Souls can be a drawn out slow paced game, or a fast paced game where the life points act like a seesaw going back and forth until a player finally gains the upper hand and holds on to it till victory.

Will you be the one that vanquishes your enemies and claims the throne?

Are you prepared for the Battle of Souls?!

 
 

IDENTECO Core Rule Book - Humanoid Games

IDENTECO is a tabletop RPG about how individual and corporate marketing can influence the world in positive or negative ways. The game is inspired by the cyberpunk works of William Gibson, Phillip K. Dick, and Neal Stephenson. Films like Ghost in the Shell, Total Recall, and Blade Runner, where players engage in elaborate deception, tactical combat, and hack their way through the grid to survive in “The Static Age.” IDENTECO emphasizes much of the social influence and its effect on people through its roleplaying and damage system. Corporations control almost every facet of life around the world. Everyone from the lowest punk on the fringe to the highest-paid government officials are beholden to the whim of the Corps. Many feel like it’s their only way to make it in the world. Through carefully crafted marketing and slick branding, the Corps don’t “force” their will onto people they “enforce” their worth in people’s minds. Others see past the fancy graphics and carefully manipulative words to find something they consider more “real.” These people try to live outside the prison the Corps have created for humanity. They inhabit the space between the Corps and the cities. They prefer to survive—and if they’re lucky thrive—in the shadow of the very giants they swore off. IDENTECO is built on an entirely new D20-based system. Players who are familiar with some of the most-popular fantasy games will understand the base concepts, but will be interested to see how the rules are expanded to a modern setting.

Players

2 - 10

Age

13 and up

Playtime

60 min


BoardGameGeek.com


Contact Designer
 
 

Tavern Masters: Dirty Deeds Expansion - Dann Kriss Games

The tavern is open and business is booming, but like your drinks, the competition is stiff! Time to employ some dirty tactics to ensure your tavern remains the best in town! Tavern Masters: Dirty Deeds Expansion adds in 48 Dirty Deeds cards, as well as a handful of new Tavern and Patron cards, to help you get the edge on your competitors! With this Expansion, intended mostly for Competitive Play, the cards add in a 'take that' element to game play. Dump a bag of rats in your opponent's back door to taint their food, or hire a thug to poison their ale! Spread rumors to scare away their patrons, or rig your games to earn more gold! Tavern Masters: Dirty Deeds is a great way to up the stakes between players by letting them target one another and pull some nasty pranks, from the light-hearted to the downright devious!


 
 

Tavern Masters: Games Of Chance Mini-Expansion - Dann Kriss Games

The tavern has been drawing in more interesting characters, and with each one a new set of possibilities! Tavern Masters: Games Of Chance Mini-Expansion adds in 20 new Tavern, Patron, and Dirty Deed cards; each utilizing a dice-rolling mechanic to add a touch of randomness to the card's ability. A fun way to introduce some variable-powered Patrons, Goods and Staff, plus each expansion comes with a custom pair of Tavern Masters six-sided dice!


 
 

Zoophoria - JLS Games

Welcome to Zoophoria, one of the top zoos in the world! Our Director is retiring after spending his entire career dedicated to building our zoo. To ensure we keep our place amongst the best in the world, we are conducting a global search for our new Director. You are invited to take part in our one week challenge; where you will demonstrate your skills by assembling the best habitat in the zoo and attract more visitors than your competition.. The winner will be hired as the new Director of Zoophoria.

A game of Zoophoria takes place over seven rounds, representing one week. Players start with four animals, three employees and two secret targets. Each day, a new selection of animals, employees, buildings, food supplies, targets and more will be available. Players will compete for three items from those available as new additions to their habitat. Strategy and planning must be used to create a habitat that can manage the daily food, virus and trash production. If the growing collection of animals is fed and remains healthy, and the habitat is kept clean, visitors will come to enjoy the zoo.

Over 75 unique animals from around the world are available for use in your habitat. Build structures to create themed exhibits containing mammals, reptiles, birds, endangered species and more.

Over 60 unique employees and buildings are available to provide assistance. Upgrade or add a new Keeper to produce more food. Install trash cans and recycling bins to keep the zoo clean. Enlist Veterinarians to ensure animals don’t get sick. Add restaurants, photo spots, souvenir stands or other guest services to attract even more visitors.

The player who attracts the most visitors to the zoo will win the challenge and earn the title, Director of Zoophoria.

 
 

Cosmoclasm - Nova Suecia Games

http://www.novasuecia.se/cosmoclasm/home.html

The fate of the solar system is at stake as several cosmic factions struggle for supremacy. As a commander of a star fleet, it is your duty to position your forces at the right time at the right planet and claim it for your faction. Beware, the strongest faction will claim the entire planet and there is no space for runners-up in the solar system.

Cosmoclasm is a tense fight for supremacy over twelve planets of a solar system. The players take on the roles of star fleet commanders, maneuvering four different weapon systems and attempting to obtain local superiority. They do this by playing cards to increase their strength or withdraw to immediately assess the strength balance. Each majority allows the placement of a battle station and most battle stations claim the entire planet. However, each battle station influences several planets so a tactical loss around one planet may very well turn into a strategic victory in the solar system. To win Cosmoclasm, you must know which cards to play and which to keep to win the decisive majorities.


 
 

Mingle & Murder - Nova Suecia Games

http://www.novasuecia.se/murder/home.html
https://www.youtube.com/watch?v=c_5tUv6JD_s

Splendid party, wouldn’t you say? Aunt Agatha has invited her near and dear to her mansion for a weekend in the countryside. However, it is not long before valuables start disappearing and suddenly one of the guests is found murdered. Will the Inspector find the murderer before he or she strikes again? Will the Doctor keep the guests alive until the party is over? Or will the victim haunt the murder and get revenge? This party will indeed be the talk of the high society.

Mingle & Murders is a party game in several respects; it can be played by up to 10 players and it encourages the players to play the roles of English nobles on a dinner party. It's also full of hidden objectives where each player try to mingle from room to room and steal the valuable items that interest them the most before someone else does. However, it won't be long before guests start to be found dead. The murdered players are left to witness the rest of the game from the side but they will do so more intensely than the living players. Why? Because they want to trace their murderer and get back on him or her!

Mingle & Murder is a fun and quickly played game for big player groups. Following their secret objectives, the players move from room to room and leave a card of their own. At the end of the round, their hands are refreshed with cards from the rooms they've visited. They may find a valuable item but they may also fall vicitim of a murderer. This creates a tense tactical game atmosphere where the players must carefully watch each others' moves and draw conclusions. Where do I have the greatest chance of finding what I'm looking for? Which players act the most suspicious? And most important: who dunnit? Those are questions you must answer to survive the dinner party!


 
 

Midnight Legion: The World Reborn - Studio 9 Games

Game System The Midnight Legion is a highly advanced, color illustrated gamebook trilogy in the style of the classic Choose Your Own Adventure series, but with MUCH more control over your character and world—think of an advanced version of SORCERY or LONE WOLF, with deeper character generation. An interactive story is combined with combat, strategy, puzzles, diplomacy, stealth and role playing elements. Collect information, knowledge, and goods from the world around you to advance your character. 2-player Version In this variation, one player reads the entries like a game master to another player who experiences the world of Midnight Legion. All the rolls for the encounters are handled by the reader and the player handles all of his or her character's dice rolls. This is also a good way for the game master player to introduce the game to someone who doesn't know all the rules. Game Play You must choose whether to complete your objectives using combat, stealth or sixth sense and diplomacy. You can solve the puzzles that unlock the base’s secrets using logic, or you can try to recover your lost memories for clues. Choices Whatever you decide, your actions change the world around you and determine the encounters you face next. Every game you play will be different – and you will need all of your skills to survive. Theme of The World Reborn: More than four centuries have passed since the Devastation engulfed the Earth. The species that remained were fused and reborn in the alchemy of atomic fire. Now their diverse descendants have claimed the planet. You are an agent of the Midnight Legion, tasked with preserving life and rebuilding civilization. Only one other agent remains, and she is somewhere ahead of you, racing for your last remaining base. Unless you can reach it before she does, she will seize the command center and use its ancient weapons to unleash a second Devastation. This time, if she succeeds, nothing will survive. Your chase will lead you to new creatures, lost technologies and possibly even the clues your adversary leaves behind. But beware—there are no established paths across this constantly shifting land, and nothing is what it seems.


 
 

Pizza World - Andrew Haigh Games

Players are master pizza makers looking for the finest ingredients in a market. Each player is given several shopping lists of ingredients to collect. Unfortunately with a limited number of ingredients in the market, getting the ingredients you need may not be easy, especially if another player got there first.
Pizza World is a game about completing as many personal and shared shopping lists as possible, some 'take that' elements and remembering where you last saw an ingredient - although they might not be where you thought. Make friends, or not, as you compete for the ingredients you need.

Unique/Game features
- Set collection - shopping lists
- Memory of where tiles are - they are turned face down when a shopping list is claimed
- Optional - Take that cards can also clear and turn face down tiles

Working on TableTop Sim and VASSAL (further along with this)


Players

2 - 6

Age

8 and up

Playtime

30 min



Contact Designer
 
 

Prohibition - Andrew Stackhouse

You are the leader of a Gang in New York at the dawn of Prohibition, the Constitutional ban on the sale or transportation of alcoholic beverages. Your job is to increase the Prestige of your Gang by expanding your Turf and completing devious Schemes. The gang with the most prestige at the end of the game will earn a seat at the Atlantic City Conference: the meeting where crime in America was first organized, laying the groundwork for the syndicates that controlled most illegal activity in the United States for the next 40 years. Gaining prestige will require stacking up Gs that you can “earn” through Extortion and bootlegging: the illegal production, importation, and sale of Booze. Gangs competing for turf, and control of the bootlegging market will invariably engage in Conflict. This will require recruiting a reliable force of Goons to do your bidding and protect your Stash. If you are sharp, you will use devious Tactics to help your cause… or hurt your opponents. However, everything you do will generate Heat. The more heat you generate, the more often, and more severely, the Feds will intervene against you. You may have to spend some of your Stash generating goodwill among the people you terrorize to make them happy, and reduce your heat. In a pinch, you can always Bribe the corrupt Feds, and pay them off to look the other way. Good luck!

 
 

Dr. Potomos' Incredible Escape - Andrew Stackhouse

Help Dr. Potomos build an incredible machine and escape from the zoo. First you'll have to find her enclosure and buildings to ransack for parts, but don't get caught by your zookeeper!


Players

2 - 4

Age

6 and up

Playtime

20 min



Contact Designer
 
 

The 12 Towers - Crosswinds Gaming

--Introduction-- The 12 Towers is an RPG board game for 2-6 players. The objective is to take control of all. Active Towers, and/or eliminate the opposing players. Players take the role of “Keepers”, powerful rulers that control a Tower, and its surrounding territory. Throughout the course of the game, Towers will be gained, lost, or even destroyed. Controlling Towers will involve combat, diplomacy, and teamwork. However, it may also involve treachery and deception.
While the objectives of the game are clear, it is entirely up to the players to decide how they play the game individually. Some may be aggressive and charge head on, while others might focus on defensive actions. In the end, when players interact, they are in complete control of their own fate. Not only do you bring a strategy to the game, you bring your personality as well.

--Brief Overview of the game-- Players: 2-6 Game Type: PvP, RPG, Exploration, Board Control Game Board: 32 x 32 Inch Dodecahedron (13 pieces) Movement Style: Set space amount (Can be increased or decreased) Game Components: - 12 Keeper Figurines - 12 Tower Figurines - 12 Colored Die - 576 Game Cards - 6 Tracker Sheets - 12 5x7 Tower Cards Game Run

Time: Easy/2 Players - 30/60 Minutes
Medium/4 to 6 Players - 45/90 Minutes
Hard/8 to 12 Players - 120/180 Minutes

--Game Board-- The board for The 12 Towers uses a hexagon battle grid. Players can explore, battle, cast spells, set up walls and defensive structures, and even set traps. There is no limitation to where you can go, or what you can do. It is important to know what the different colored spaces and regions do. Remember, the rules are for a standard game, and players have the freedom to alter these rules and regulations to better suit their needs.

--Towers-- Each Tower in the game has a unique theme, as well as it’s own strengths and weaknesses. Remember, it is important to explore options, and try out other Towers. You may have a favorite Tower, or discover a useful combination that can turn the tides of battle, and become an intimidating force! Your Tower is the home of your Keeper, and it’s surrounding territories belong to you and your citizens. Whether you’re the Brutal Orc King of the Fire Tower, or the Undead Lord of the Black Tower, your Keeper is the King of it’s territory. As you play the game, you’ll gain control, or lose Towers. Be sure to use strategy and planning when you take over the board.

--Power-- Power is the heart of The 12 Towers. Power is a simplified number that represents everything that you are; Health, Mana, Currency, Influence, everything. Almost everything in the game effects Power. Whether you are taking damage from weapons, or casting spells. All players begin the game with the same amount of Power. The standard starting amount is 2000. This number is them divided between your Keeper, and your starting Tower. This number can be adjusted to use needs, or accommodate additional players.

--Cards-- The core version of The 12 Towers contains 576 cards. There are 2 types of cards; Items, and Events. Items are cards you can equip, use, cast and break. Event cards are primarily used to give the players an advantage, as well as set the stage for role playing, and gives life and scenery to the game. Events are the main source of gaining more item cards.


Players

2 - 6

Age

13 and up

Playtime

180 min


BoardGameGeek.com


Contact Designer
 
 

MajiMonsters Core Rulebook - Late Knight Games LLC

MajiMonsters is a Monster catching role-playing game. In a world where Monsters have ravaged the land, you take the role of a human who has the mystic power to bind these monsters to your own command and direct them in combat.

Players

3 - 8

Age

10 and up

Playtime

60 min



Contact Designer
 
 

Superbeings Jumbo Card Game - Alienplay Games

In the Battle Universe, the Alliance Wars between Nlife(natural life made up of Humans and Aliens) and Alife(artifical life made up of Androids, Beasts and Clones) continues to rage on.

Furthermore, Xlife(spiritual divine creatures known as Xpets) have been summoned by the HA Masterbeings to intervine as Alife led by Andromeda will not stop until they control all worlds of Nlife. Superbeings from all corners of the universe have taken their sides, it's the rise of the Superbeings Battle Universe!

Superbeings is an all-new relaunch of the anime-styled Humaliens Trading Card Game released in 2003 by AEG with a completely new design and storyline by creator Rick Medina.

Impressive 4.75" x 6.75" Oversized Cards
If you have collected just 1 oversized card from a popular card game out there and ever wondered about playing an entire set of them, now you can. Superbeings Jumbo Card Game will be the first card game entirely designed with awesome oversized cards for players ages 10 and up.

Why Play The Superbeings Jumbo Card Game?
Simply put... Superbeings is an impressive strategic Jumbo Card Game set in an immersive storyline, centered on a futuristic Superbeings Battle Universe that will absolutely capture your imagination. Every Superbeing has a story that's flavored on every card, along with their Superpower, main Attack and Invincibility Effect to get you into the game.

Also, as a 2-4 player Living Card Game and Deckbuilder, the 120-card Battle Universe Core Set is a completely self-contained game experience, there's no expensive packs to buy, just great value in a full set purchase that has infinite replayability right out of the box.

Furthermore, while we don't like to mention names "cough - Pokemon TCG, cough - Yugioh TCG" the game is targeted at all of you (10+ and adults) who've played these games and would like to experience another cool choice powered by big cards and a unique Superbeings Battle Universe!

So What Else Is Cool About Superbeings?
Superbeings features a 6-Super Team concept of playing with multiple frontline attackers and multiple backline reinforcements with the objective to win by 1 of 3 ways; (1) by knocking out your opponent's entire frontline, or (2) knockout a total of 5 Supers, or (3) knockout 15 rank points worth of Supers.

In addition, the game uses a variety of D6, D12 and D20 dice rolling mechanics for establishing turn actions, attacks and more. So if you like dice rolling, you'll expecially like Superbeings and how it differs from Pokemon and Yugioh's card only mechanics.

Finally, the game plays big! So the traditional 2-player heads-up game is the easiest to start with and is the preferred play style. But when the opportunity for a massive 4-player game is called upon, there's an entirely different feel to the game when 4 players do battle to win it all!

Stunning Full Bleed Card Artwork
All the double-sided Superbeing and front-side Battle cards have been designed with border-to-border full bleed artwork. No traditional card borders will be used on Superbeings except for the back of the Battle cards where the Superbeings logo will be shown. As such, be prepared to hold some awesome cards in your hands, vividly printed and absolutely striking to play.

Superbeings Level Of Difficulty
The Superbeings Jumbo Card Game is a player vs player battling game at its roots and can be best described as a cool alternative to the popular Pokemon and Yugioh trading card games and is targeted at players ages 10 and up. If you’ve played either Pokemon or Yugioh you’ll find Superbeings has card effects that are similar in difficulty to these games with its own unique big game feel.


 
 

Operation: Flash Strike - Corefun Studios, LLC

From publisher blurb: Operation Flash Strike includes everything new players and a Mission Controller (GM) need to run the Flash Strike Mission. This adventure is designed to introduce new players to the Solar Echoes setting and gameplay mechanics with a learn-as-you-play approach. In this short mission, players must stop an illegal arms deal, prevent the high-tech weapons from ending up in the hands of criminals, and interrogate key individuals for valuable intel. 47 pages containing the basics needed for play, including: “Operation: Flash Strike” Mission for beginning level players 8 pre-made characters, with stats, skills, talents, and equipment Blank character sheet and character sheet pdf entry form Character sheet explanation Phase Cards Full-color character map icons Map key and full-color, 3-page battle map


 
 

Daimyo's Fall - Axis Mundi

Daimyo's Fall is a multiplayer deck­building game set in the Japanese Middle Ages when the country was ruled by feudal lords known as daimyo. The daimyo of Yamashiro has mysteriously died, and his treasure lies in his palace. As well, because of some unknown sorcery, the daimyo’s palace is deserted, and all the men in his domain have disappeared, leaving wives and daughters alone. Recruit the best ninja and samurai warriors to conquer the dead daimyo's palace and seize the treasure. Choose a Hero among 18 different ones, then build your deck from over 60 different cards to fulfill your Hero's specific conditions called Loot Conditions. When these Loot Conditions are fulfilled, you can take a treasure card, which grants you endgame points and powerful effects. Features - Change your victory conditions: You can buy more Heroes or change the Hero you started with during the game to have more Loot Conditions. Part of the strategy is to change your Loot Conditions adapting them to the flow of the game and looting more treasures, even in a single game your deck is going to continously evolve and change to adapt to the different situations. - Sale/return system: any time during your turn, any card in your hand, you can sell it back to the market and get money for it. Your control over your deck will be absolute. - Ninja or Samurai: In Daimyo’s Fall, every card has a class: ninja or samurai, with their own characteristics and weak points. Each of them has specific bonuses and skills, and only by mastering all of them you will dominate the battlefield. Every turn you will have a lot of combo possibilities, choose the right one and win! - No more multiplayer games of solitaire! Daimyo's Fall is developed focusing on interaction and strategy! Experience a competitive, asymmetrical deck-building game developed by veteran players. - High skill cap. Before mastering all the game's possibilities you're going to play more than a few games. - A colorful art style will introduce you to a story of betrayal, liberation and hope set in the Sengoku period. Enjoy a deep backstory with more than 40 different characters, each with unique personalities, backgrounds, and motivations. The team has focused especially on history, philosophy and folklore of Japanese Middle Ages.


 
 

Conquerings - Holy Cheese Games

Conquerings is a team based action RPG featuring the patent pending Moveable Target mechanic. The Moveable Target mechanic is the novel concept of strategy ring toss. It includes multiple peg boards where the pegs are spaced so that one ring has the potential of getting many pegs. In addition to a ring getting multiple pegs and a kingdom encompassing multiple peg boards there are also targets that can be placed on/around pegs and moved around to activate roles for attacking and defending kingdoms. The game includes variations of capture the flag, castling, demolition, death match, victory mode, defeat the leader. This is a game full of genres. Players choose a character with associated kingdom boards. The characters are one of Pirate, Zombie, Knight, Pig Cyborg, Angel or Fairy.(With expansions Yeti, Sorceress, Treant, Reptilian, Cowboy, Siren) Players decide if they wish to play teams or free for all. Teams can be any of 2v2 or 3v3 or 2v2v2. (With expansions up to 12 players for up to 4 teams of 2 or 3 teams of 3 or 2 teams of 6) Players have associated roles with their characters of Healer, Tank or Direct Damage(With expansions to include Retribution role, Engineer role and AOE role). Game is made up of variable battle type phases and using the Moveable Target™ mechanic in combination with the choice of variation, players will all attack at once or without order by throwing rings at opponent's kingdom boards. Once the battle round ends, results are scored and play continues until the phase ends. There is a store or decision phase between battle rounds for players to make choices to obtain more rings and/or defensive targets and/or offensive targets and/or morale to steer their game play as they desire. The Goal is to earn Victory Points. Victory Points raise a players 'Level' during the game and at the end of the game the player or team with the most Victory Points wins the game.

Players

2 - 12

Age

13 and up

Playtime

30 min


BoardGameGeek.com


Contact Designer
 
 

SimplyClever.Cards Arithmetic - Simplicatus Games

SimplyClever.Cards Arithmetic combine traditional playing cards, math flash cards and the multiplication table from 0 to 12. The deck has 52 cards in 4 colours numbered 0-12, and 4 jokers. Designed to function like a regular deck of cards, SimplyClever.Cards Arithmetic allows you to play any regular card game you want to - but with a mathematical twist! Game examples: 500, Blackjack, Bridge, Casino, Crazy Eights, Egyptian Ratscrew, Go Fish, Hearts, Memory, Old Maid, Poker, Slap Jack, Snap, UNO, Whist The key mechanic is that each card lists 5 multiplication products at the bottom, below the main card value (ranging from 0 to 12). Mathematical versions of regular card games are created by combining three cards such that the product of two card values can be found among the 5 listed on a third card. E.g. if you take one card numbered 11 and one card numbered 12, you need to match these with a third card that has the product 132 at the bottom. These three cards can represent different equations such as multiplication 11x12=132, division 132/12=11 or even fractions 1/12=11/132.


 
 

Pirate's Code - Hybridge Games

Attempt to become captain as you fight, betray, and compete with other players as you sail your way across the sea toward ultimate treasure.


Players

4 - 6

Age

8 and up

Playtime

45 min



Contact Designer
 
 

Set a Watch - Rock Manor Games

Set a Watch is a cooperative fantasy card game for 1-4 players that takes place at night after your adventures with you protecting your camp from wandering monsters while other members of your party rest and recharge.


 
 

Sightseer: Holiday Island - CATTHULHU.com

You’ve got a great three-day weekend planned on the tropical paradise of Holiday Island—but so do lots of people. Beat the crowds to the best attractions and leave your friends seasick with envy!

Players use limited Stamina, money, and time to claim daily area majorities, plus scaled-up points for set collection at game's end. Semi-random tile placement, asymmetric starting locations, and a wide range of actions add variety. A player's turn takes only seconds so there is constant engagement. Developed and playtested for two years and ready for publisher talks.

 
 

Alchemy - Noble Quests, LLC

From publisher blurb: “Alchemy” supplies you with complete descriptions of 68 different alchemy ingredients that you can buy, or gather yourself, as well as rules and detailed instructions for using those ingredients to create 43 different alchemy products. This book contains all you need to master the lucrative and powerful Skill of “Alchemy”, taking you from mundane Stage 1 alchemy that anyone with the desire can learn, to the powerful and intensely magical practice of Stage 3 alchemy, of which only Shinkai are capable. Whether you're a player wanting to add to your character's arsenal of abilities, or you're a GM looking for extra options to spice up your adventures and maybe give your NPCs an exciting boost, this sourcebook is for you!


 
 

Dominance - Once Upon A Time Inc.

It is the 21st Century! Time for something other than checkers. Take area control and piece taking to a whole new level. There is no jumping, no king this or king that, just dominance! The board starts empty and you must dynamically 'spawn' in your pieces! This is a new kind of game for you to play with family and friends. Dominance is easy enough for players of all ages, it is fast, giving you the chance to play best out of three in one night, yet still intense enough to challenge the competitive adults in your life. Ever shifting area control and the ability to bring new pieces onto the game board from any side, give you a much different experience than other abstract games you might have played before. The game can be used to teach the many different facets of tactical and strategic play. This game fits into the middle ground between checkers and chess. There is not much to learn in the way of rules. But there is a lot to learn about how to win! Play it Online @ tabletopia.com


 
 

Wizard's Familiar - Artax Game Lab

Wizard’s Familiar is a light, fantasy themed 2 – 4 player competitive, turn based strategy game in which you are a Wizard that controls 7 familiars. The goal of the game is to navigate those familiars into a magic portal in the center of the board. You cast spells through your familiars to enhance your familiars’ chances and prevent the opposing Wizard’s.
On your turn you will adjust counters, move your familiars and cast one of 15 unique spells. You can throw fireballs, conjure walls, set magic traps, create a dimensional door and more.
Each turn consists of just 2 phases;
1. Upkeep - Adjust counters and draw a spell card
2. Action – Move and cast a spell. You may move and cast in any order you choose.
The game ends when a Wizard has navigated 5 of his/her 7 Familiars into the magic portal in the center of the board.

Players

2 - 4

Age

6 and up

Playtime

30 min



Contact Designer
 
 

On Their Merry Way - New Experience Workshop

2-5 Players take control of Robin Hood's Merry Men with one goal in mind- Setting crafty traps to make the most profit off the nasty merchants who move along the trails of Sherwood forest!

Each turn, players start by scrounging the resources they need to build their traps. Then players take turns setting traps in clearings along the forking paths of the road, expanding the number of routes the travelers can take. The aim is to prey on the specific follies of the wicked, dim-witted, greedy, and lazy merchants that travel the path, because merchants will only fall for traps set specifically to lure in travelers with their folly. The follies of each band of merchants changes from round to round, as does the flow of traffic between the two main roads. Once all players have set traps, built roadblocks, or seized empty clearings for their own, each of the five bands of merchants follow the path based on the follies of their leader. Once they fall for a trap and lose some of their profit the next merchant in the band becomes the leader and they continue in this manner until they reach their destination.Players must also be careful their plans for wealth are not ruined by traveling guards, which will destroy every trap that match their folly they come across on their patrol.

Once any player has amassed 25 profit, 20 in a five-player game, the game is over at the end of the round, and the player with the most profit wins the game.

 
 

Tattoo! The Game of Ink - Copper Frog Games LLC

"Tattoo! The Game of Ink" is a set-making card game of inked body art for 2-4 players where the positioning of the cards matters. Play as tattoo enthusiasts seeking to have the most Reputation Points when the Design Deck runs out. Use Cash to buy, place, and score Tattoo Designs from the Flash Wall onto your individual Arm Board to gain Reputation Points, and chain similarly Themed designs or play on Prominent Locations for a bonus. You need these points to win the game, but you can also spend them to supplement your Cash and buy bigger and better ink. However, each Arm Board has limited space, so to keep scoring Reputation Points, you'll need to pay Cash to Laser off old designs and score new tattoos. Tattoo! The Game of Ink features card art from 29 tattoo artists around the country, box and Arm Board art from Nolan Nasser, and graphic design by Brian Patterson and Robert LeBlanc.

 
 

Rank of Hands - The Quick Dealer

Rank of Hands is a quick paced fast thinking card game, that takes elements from several different card games and infuses them into one.

Rank of Hands is a combination of elements from popular card games all rolled up into one. The unique gameplay and precise game mechanics is what makes it so simple to play. Players take turns drawing cards with the goal of flipping all face down cards, to face up, in their lineup. Once a player has flipped over every card, the round is reset and the winning player of the previous round is dropped by one rank i.e one less card. There are many power cards with various abilities or powers.

There is 1 version of the game with two edition boxes, the standard edition, and the gold Kickstarter edition, as well as the Rank of Hands add-on expansion pack.


 
 

Filibuster! - Biplane Games

Description from the publisher: The elections are over, the people have spoken… and for you and your fellow Senators, the result was a bloodbath!!! You find yourselves in the minority after sweeping changes to the Senate and a transfer of power at the White House. You’re all that stands against a legislative agenda that promises to up-end American Democracy as we know it. Now you must stand together and help each other use the most powerful tool you have to block upcoming policy votes - the Filibuster! But keep in mind that as you engage in Senate floor shenanigans, your ultimate goal is to quietly build up the most influence within the Senate... perhaps in preparation for your own White House bid? It's time to make Politics Fun Again! Filibuster! is a semi-cooperative card game that tasks 3-5 players with stopping 7 Policies from coming into effect by reaching a certain time on the Filibuster track. Each Policy constitutes a round of play with a reward for successfully filibustering, and a setback for allowing the Policy to pass. If at any time 4 Policies are enacted, all players lose together. However, if players manage to play through all 7 rounds while preventing 4 Policies from being passed, players total their accrued influenced earned throughout the game. The player with the most influence is declared the winner. The game is played in two distinct phases; The Bidding Phase and the Filibuster Phase. Policies are randomly drawn from a Policy deck at the beginning of the game and laid out face down. For each round except the first, players spend influence during the Bidding Phase to earn 'votes' in an effort to become the Senate Minority Leader (first player) for that round. For the first round, the Senate Minority Leader is chosen randomly. During the Filibuster Phase, players take asymmetrical turns to work together with the goal of moving the Filibuster track to a certain number of hours, based on the difficulty of the current round (influenced by the success and failure of the group). The Senate Minority Leader always starts the round, and takes every other turn, alternating between the other players. On their turn, The Senate Minority Leader draws a card from the Time Deck and follows the instructions written. Then, the Senate Minority Leader plays a card from their hand that increases the length of the Filibuster. During their turn, other players draw an Action card to their hand, then they may: pass a card to the Senate Minority Leader that increases the Filibuster Time; play an Assist card; or draw an additional Action card. When playing assists or passing a card to the Senate Minority Leader, players gain influence equal to values written on the cards. The Senate Minority Leader does not gain influence from the round until the Filibuster ends, when they will receive influence equal to the length of the Filibuster. Play on the Filibuster continues until a card from the Time Deck stops the Filibuster, the Filibuster reaches 24 hours, or there are no more Time Deck cards to draw. Additionally, The Senate Minority Leader has a limited-use option to call a vote to voluntarily finish a Filibuster early, though this can sacrifice potential benefits and divide a portion of the influence earned that round to the other players. This option can only be used successfully a handful of times per game, after which it is no longer available.


 
 

Ogre Cheerleaders - Paw-Warrior Games

Description from the publisher: In Ogre Cheerleaders, each player represents a recruitment officer trying to recruit new cheerleaders to Ogreton University. You may start the game with some high hopes of finding some spectacular cheerleaders, but you’ll quickly realize that although the ogres are very enthusiastic, their cheerleading skill are quite lacking. Each turn, players will play an ogre card onto the field where its effect will be resolved. Each card’s effect will in some way manipulate the order of the cards on the field, or add or remove cards from the field with the goal of arranging the ogres into various formations that can be scored. Each card has a point value, and the player that scores the most points by the end of the game has recruited the best team of ogre cheerleaders, and wins the game. Although your goal is to score formations, you also need to worry about what you’re leaving available on the field for your opponent to score. Ogre Cheerleaders is a quick, light hearted game that can fit in your pocket and be played anywhere. It’s meant to be funny and easily accessible to anyone. The simple game mechanics were designed for 2 players, but can accommodate a few extra players. Adding an extra player or two doesn’t change the mechanics, but it does increase the amount of luck involved.


 
 

LEADERS - board game and app - rudy games, GmbH

LEADERS: A Combined Game, the first title from rudy games GmbH, combines classic game elements with the opportunities offered by the modern technologies found in smart devices. This strategy game takes up to six players back to the Cold War era, with each player striving to attain world domination. In the game, you'll use skillful diplomacy to forge powerful alliances, research ground-breaking technologies to give yourself the decisive edge, dispatch secret agents to procure classified information about your opponents, participate in missions on behalf of the international community, and demonstrate your military power and conquer new areas. Thanks to the incorporation of a smart device in this design, LEADERS: A Combined Game enables a complex economy, involved research threads, and clandestine interactions with other players such as espionage or sabotage. ATTENTION: The 'LEADERS' video game/app is required for playing!

 
 

Stab a Panda - Gozer Games

Stab A Panda is a “would you rather?” style party game for 3-8 players that plays in about 25 minutes. The active player, or “panda” gets 4 cards which they secretly rank 1 through 4 in order of preference. The other players must guess how the panda will rank their cards. For each card matched, the player gets a point. At the end of one round, the player with the most points wins!


 
 

Modern Adventures - Higher Grounds Publishing

Fantasy meets gritty realism in Modern Adventures, a Pathfinder game for modern-day Earth.


Players

2 - 10

Age

16 and up

Playtime

12 min


Product Website


Contact Designer
 
 

Honey - Rukus Games

Honey is a deceptively simple strategy game that uses a unique lay and flip mechanic for matching 3 or more double-sided tiles to create and collect honey. Use strategic tile placement to create large matches, and flip the tiles over to chain multiple matches together.

Honey takes place in a Sugarpunk universe where everything runs on glucose, and players compete to deliver nectar and collect honey from a floating factory. This is accomplished through creating matches by laying and flipping tiles to earn points. Players earn bonus points by creating longer matches and by chaining matches together. Chaining is accomplished through an original flipping mechanic. Each tile has a "Bee" side and a "Honey" side. Tiles are played on their Bee side and flipped to the Honey side, where they remain on the board until they are used to create another match. Because it is possible to flip a tile over and it immediately make a new match, through strategic placement, players can use this mechanic to chain multiple matches together. Position and timing are crucial to maximizing your score while minimizing the number of points you give to your opponent.

Honey contains multiple competitive and solo modes and variants.

In the standard competitive mode, you'll draw, play, flip and collect tiles in a race to get the most points. To win, you'll need to plan ahead and set yourself up for some big point matches. But be careful that you don't set up your opponent instead.

In the standard solo mode, you have to clear the board. Create big point matches to increase your hand size so you can set yourself up for an epic finish. But keep in mind that every point you gain during the game counts against you at the end. The keys to winning are a quick finish and a low score.


 
 

Tracers - Pixxel Wizzard

A 2-4 player co-op deck-building board game inspired by games like Clank! and Zombicide. As an android, you interface with The Grid, the network that connects all things. In search of secret data you hack systems while trying not to generate trace. Trace attracts defensive A.I. called Hunters and draws strange creatures called Tracers.


 
 

Kitty Cataclysm - Stuff By Bez

Description from the publisher: Steal, draw, donate and pass around your cards. Try to hold onto the most valuable ones, but watch out for a sudden cat-aclysm or cat-astrophe. On your turn, you simply play a card (putting it into your kitty) and then do whatever it says. Getting more cards will give you more 'meowney' but a few cards in the deck punish anyone with too many cards in hand. The game ends when someone has no cards to play on their turn or if the deck runs out. Occasionally it can end in a single round, but most games take about 7 minutes.

 
 

San, Ni, Ichi - Ironmark Games

It’s a fact - we all wish we could be ninjas. Wish granted! In the game of San, Ni, Ichi, you will be taking on the role of a martial artist who has mastered combat using the three elements: fire, water, and wood. Each game will engage you in a thrilling battle to determine who is the greatest ninja master of all time! Each ninja is armed with an array of Attack and Weapon cards with special effects. Each round ninjas choose a card from their hand and play it face down in front of them. All cards are revealed at once - during which time “hi-ya!” and other ninja related noises are encouraged but not required. Cards are played on in order from lowest to highest Strength - the ninja(s) with the highest Strength Attack Card on top of their Combat Pile takes those cards as damage. All other Combat Piles remain in play and can be added to in subsequent rounds. The game continues until all cards have been played and final damage is resolved. The player with the lowest total damage is the Ultimate Ninja Master and may karate chop the losers in the neck (or just bask in the glory of victory until the next game begins).


 
 

Wing It: The Game of Extreme Storytelling - Flying Leap Games

Wing It is a hilarious storytelling and problem-solving game. You and your friends pit your imaginations against each other as you dream up ways to overcome unlikely challenges (...now an eerily well-coordinated horde of angry jelly fish begins to rock the boat until it tips precariously from side to side...) with an even unlikelier set of resources (...and all you have is an ice axe, ten coconuts, a set of snow tires, one pound of leg hair, and a complete collection of Hitchcock films).

In each round, the players are all presented with the same challenging situation, but each player has different objects that they can use as their resources to resolve the situation. Each player comes up with a story about how they'll solve the situation using exactly three of the five objects in their hand, and then everyone takes a turn pitching their story to a judge. A winning story is selected, a new player becomes the judge, and the next round begins.


 
 

Kung Pao Chicken - Sunrise Tornado Game Studio

Kung Pao Chicken is a 3 to 5 player 15 min social deduction party game. A fun filler for everyone from age 8 and up. Each game is played in three rounds. In every round, each player needs to figure out if he/she is a chicken or fox. End of the round, players will score 1 vp for guessing their identity correctly AND additional points from team objective. If you are a chicken, your team of chickens will score based on number of saved chickens. Foxes will score based on number of captured chickens. At the end of three rounds, the player with most vp wins the game. *** This is a review/demo edition and it comes with a special promo card called Not a Dragon.


 
 

Forest of Fate - Cards of Fate

Forest of Fate takes the Choose Your Own Adventure format and transforms it into an enthralling experience for non-gamers and experienced role-players alike. Tension and story build hand-in-hand as you decide how the party should approach each encounter, with strategy, negotiation and over 40,000 words of high-quality, original narrative.

Form a party of up to six unique characters and brave your way through the Forest together on a path that you decide, facing down danger at every turn. Your goal is to make it back home to your local tavern - The Finishing Post - to tell your epic tale. In your way stand beasts, bandits and the Forest itself - colourfully illustrated by 36 unique encounter cards, each with 16 surprising outcomes. No two journeys will ever be the same!

Use your individual skills and abilities to face the threat, then delve into the story book to find out what happened next. When the going gets tough use legendary artefacts and items you find along the road to bypass encounters, but don't imagine this will be easy. The Forest is a dangerous place and it's possible that some of you will not make it back. It's possible that none of you will make it back.

Lose all your life points and you may succumb to the Forest, trading your soul for eternal life and transforming into a dreaded Shade. This is your opportunity to extract vengeance on the party that so cruelly abandoned you. Reveal a powerful new ability and use it to thwart their progress - but only if you can correctly predict their next move!

 
 

Zoomaka - Worldshapers

Description from the publisher: Zoomaka is a quick card game for two to five people. In Zoomaka players take turns to build on their zoos. The first player to open their zoo is the winner. The game has a strong tit for tat feel because of how action cards let you meddle with your opponents hand and board.


 
 

Alien Entity - Braine Games

In Alien Entity, you play as a group of stranded planetary researchers trying to escape the hostile world they have been exploring. An unknown member of the team has been infected by an alien entity and will sabotage and infect the researchers as they try and build a satellite array to contact mission control. Will you survive? Are your friends infected by an alien entity? Can you contact mission control before its too late? Grab some friends and join the paranoia. Alien Entity is meant to be played multiple times. Players are passed cards face down to determine who is playing as a human or an alien. The humans win if the satellite array is built or the alien gets shot. The alien wins if it passes out infection cards to all of the humans. After each game ends, points are calculated and another game starts with a new random person as the Alien. Each player draws cards from a central pile and takes turns playing and passing cards. Choose wisely because you will only be able to play one card per turn and equipment such as body armor only lasts until your next turn.You may pass cards face down to other players to either help them or hurt their progress. If you are a human you may want to pass parts of the satellite array to another human. If you are an alien you can pass infection cards to other players to get them on your side. Games usually last between five and ten minutes. After each game points are given depending on the outcome of the game. The cards are then re-shuffled and a new alien player is secretly chosen. You can play until a player amasses 7 points or you can just play for fun indefinitely.


 
 

Obelisk - AH Games

The Queen is away and she has put you, her most trusted advisors, in charge until she returns. Everything was going well until large monsters started appearing from a nearby portal! Prove your skills to the Queen by capturing all the monsters before they escape.

This standard version of the game comes with 25 card stock map tiles allowing players to create random 5x5 kingdom maps. Play proceeds by each player choosing an action (rotate a tile, build a tower, upgrade a tower) and then the monsters move while players attempt to capture them. The starting resources and number of monsters that spawn per turn is based on the number of players. Monsters spawn at the spawn portal and move from tile to tile by following the arrows on the tiles. Winning the game is achieved by capturing all the monsters. Monsters can be captured when the strength of the tower (die) matches or exceeds the strength of the monster. Monsters win if they escape by walking off the map, walking into a mountain, or opening a larger portal (this happens when they walk in a loop / return to a tile they already stepped on).

This game is based on the open source version of the https://www.instructables.com/id/Obelisk-Board-Game-V2/ we published to instructables.com. If you're handy with some scissors, you can download the source files to cut a copy for a friend. There is also an open source laser cut version ( https://www.instructables.com/id/Obelisk-Board-Game/ ) with interlocking map tiles.

https://www.thegamecrafter.com/games/obelisk **Deluxe** features thick cardboard tiles that interlock like the laser cut version and additional bonus tiles to create different map effects. The standard version of the game does not come with bonus tiles.

 
 

Moonshot - Fisher Heaton Games LLC

Moonshot is a fast-paced space race game driven by dice and played over 12 rounds. Players earn points throughout the race while piloting their squad of ships and will attempt to beat the odds and win points by wagering on the outcome as well. Be the player with the most points - convertible back to money - to win the game.

 
 

Pigment - Copper Frog Games LLC

You are Master Painters of the Renaissance! ...Or you would be, if you had some paints! Send your two Apprentices to gather and trade Pigments in the crowded and ever-evolving Bazaar to complete your works. Each Bazaar Card has two useful effects to choose from, but each Apprentice can only use one each turn. Fetch Subjects to paint with your Pigments once you have the right colors, and receive powerful Premier Piece Effects from the completed works! Fill your gallery first to win! ~ Pigment is a fast, elegant, and compact worker placement game from Copper Frog Games LLC.

 
 

Dogs - Gray Mass Games

In Dogs, each player owns a kennel and want to turn it into the largest and most comfortable shelter for city ​​dogs. Each game round is divided into three phases: In Phase 1 players move their vehicles (trucks) through two different scenarios of the board, Field and the City, collecting stray dogs, rewards will be worth it, and abandoned dogs of various races who need medical care and food, but yield valuable points at the end of the game. In Phase 2 players select special cards and perform important actions in five places: the City, the Warehouse, the Pet Shop, Veterinary Clinic and Trade Show Dogs. The number of players who can use each location in the round is limited, and therefore, choosing the right action is essential to bring good results kennel player. In addition, there are four types of resources in the game (money, gasoline, ration and medicines) and is essential to keep them under control and avoiding penalties disorders. In Phase 3 players feed the dogs in their stalls, pay the salaries of assistants and kennel organize the board for the next round. Upon completion of a certain number of rounds, the kennel with the highest score wins the game!


 
 

Kickin' Your Ass - Cravon Studios

You try to collect each piece of Ass you can get your hands on. Once you have enough Ass to complete your Ass, you win. But along the way, other players are trying to kick your Ass. This of course results in you losing your Ass, or at least some of it.

Each player starts with a hand of four cards.
All cards are drawn from a common deck.
You build your Ass out of 6 cards, Tail, Back Legs, Middle, Front Legs, Neck and Head.
All the while, you play cards to Kick someone's Ass which makes them Lose pieces of their Ass. Cards like:
Kick Your Ass
Throw a Shoe
A can of WhoopAss
Ass Chewing
Laugh your Ass Off


 
 

Kickin Your Caterpillar - Cravon Studios

This a set collection / take that card game for players of all ages where each player tries to get enough pieces to build their caterpillar all the while, using other cards to prevent their opponents from finishing their caterpillars. The goal is to build your caterpillar by collecting and playing A Head piece, a Tail piece and four body pieces before the other players. Components This game deck is made up of 7 Head cards, 28 Body cards, 7 Tail cards, 20 Red attack cards, and 6 Green defense cards. To complete your caterpillar you need to have in play in front of you, one Head, four Body segments, and one Tail segment. If you have those six cards in play in front of you, you win. Other players will try to force you to discard pieces, or even take pieces from you for their own caterpillar.

 
 

Warsong Second Edition - Higher Grounds Publishing

Every choice has a consequence in this game-changing tabletop RPG where destiny is literally in your hands.


 
 

Kickin' Your Ass: The Drunk Edition - Cravon Studios

Description from the publisher: This is the more drunker edition of the ass grabbin’ Kickin’ Your Ass card game. It is a card game where you try to build your Ass, while kicking other players’ Asses and where getting your Ass kicked means shots! You try to collect each piece of Ass you can get your hands on. Once you have enough Ass to complete your Ass, you win. But along the way, other players are trying to kick your Ass and force you to drink!. This of course results in you losing your Ass, or at least some of it. Each player starts with a hand of four cards. All cards are drawn from a common deck. You build your Ass out of 5 cards, Tail, Back Legs, Middle, Front Legs, Head. All the while, you play cards to Kick someone’s Ass which makes them lose pieces of their Ass and drink so it get’s better the more ass you kick. There are also defensive cards such as Kiss My Ass that will prevent this and force the kicker to drink.


 
 

Kickin Your Ass!: Drunk Edition - Cravon Studios

Description from the publisher: This is the more drunker edition of the ass grabbin’ Kickin’ Your Ass card game. It is a card game where you try to build your Ass, while kicking other players’ Asses and where getting your Ass kicked means shots! You try to collect each piece of Ass you can get your hands on. Once you have enough Ass to complete your Ass, you win. But along the way, other players are trying to kick your Ass and force you to drink!. This of course results in you losing your Ass, or at least some of it. Each player starts with a hand of four cards. All cards are drawn from a common deck. You build your Ass out of 5 cards, Tail, Back Legs, Middle, Front Legs, Head. All the while, you play cards to Kick someone’s Ass which makes them lose pieces of their Ass and drink so it get’s better the more ass you kick. There are also defensive cards such as Kiss My Ass that will prevent this and force the kicker to drink.


 
 

Galatune - Galatune, LLC

Galatune is an anime battle tabletop card game set on the fantasy planet of Lyra. The United World Government maintains peace and prosperity through the monopoly of advanced ancient technologies, but utopia comes at a steep cost. Will you join with the government to protect unity, or will you join the rebels and fight for freedom and independence? 2-5 players each lead a Champion warrior into battle and earn a Victory Point each time an opponent is defeated. You win the game by being the first to earn 3 Victory Points by defeating 3 opponents. BUT there's a twist! The game doesn't end for you when your Champion falls in battle. Instead, you just get back up on your feet, respawn your Champion, and continue fighting! Think of it as a sort of card-based battle-royal, like a Battle Arena game, where you play for KOs. Unlike other battle card games where players take their turns one-at-a-time, in Galatune everyone attacks simultaneously! It's an exciting formula that keeps the game moving and encourages players to predict and react to each other in real time. Great game for first-time gamers or serious pros! Easy-to-Learn, impossible to master!

 
 

The Primary - Mountaintop Games

Outwit your opponents during a presidential primary election campaign by traveling the country, hosting rallies, advertising, fundraising, and lobbying to Super PACs. Different regions of the country will vote at different times and you will have to predict your opponents’ strategies in order to win the most delegates and win the game. Simultaneous action, area control, and action programming mechanics keep each round exciting until the very end!


 
 

Villagers - Sinister Fish Games

Villagers is an engine building and card drafting game for one to six players, set somewhere in medieval Europe. The Black Death has taken a heavy toll, and the survivors, people from all walks of life, now look to the future and gather together to build new communities. Each player is in charge of populating a new village, with the aim of becoming the most prosperous. The game takes place over six rounds, and revolves around a central 'road' of cards. In the draw phase, players take a number of Villager cards from the road equal to the amount of food their village can produce. This is followed by a build phase in which cards can be played from a players' hand into their village. Cards are played in stacks, starting with base cards such as the Lumberjack, Miner, or Hayer, who each produce basic resources and can support two stacks of related businesses. These businesses generate income which is converted to coins each time there is a market day. At the end of the third market day, scores are totalled and the winner decided. Various synergies and combinations allow for crafty strategic play, and certain key villagers such as the Blacksmith or the Cooper are required to unlock the most lucrative production chains. —description from the publisher


 
 

Badass Barflies of The Floating Vagabond - Reality Cheque

The irregular regulars of The Floating Vagabond have found their way into your favorite zombie apocalypse.

This pack includes 6 new Badass Characters, all taken from the Tales From Floating Vagabond role-playing game, and 4 brand new insane cards to bring a little stupid into your Badass Zombie Killers games.

Players

2 - 6

Age

12 and up

Playtime

15 min


Product Website


Contact Designer
 
 

Bowl Or Die! - Reality Cheque

Derring do, and Derring don'ts!
Not only is this book the first new full- length Tales From The Floating Vagabond adventure to be published in over 20 years, it also has all the rules you need to run the game! This Quik-N-Dirty adventure has everything you need except for dice, pens or pencils, and up to 6 friends. If you’ve never experienced interdimensional drunken shenanigans, you’re in for a treat. If you have, welcome back!

This book contains:

a streamlined version of the Second Edition Tales From The Floating Vagabond Rules;

Bowl Or Die!, the adventure;

full-color Patron handouts;

full-color Bartender reference sheets;

beautiful art by Kira Woodmansee, Scott Lincoln, and Lucas Puryear;

and monkeys.


Players

2 - 7

Age

13 and up

Playtime

60 min



Contact Designer
 
 

The Bruised Knuckles of Freedom! - Reality Cheque

Fists up: Who likes punching Nazis? If you raised your hand; you do know I can't see you, right?


Players

2 - 7

Age

13 and up

Playtime

60 min



Contact Designer
 
 

Gunfighter - Derrick H

Gunfighter is a Wild West themed dueling game where each player equips seven skills (cards) that remain for the entirety of the duel. These skills are mainly used to shoot, dodge, and aim - but also have various unique effects.

During the duel, both players take their actions at the same time. The goal is threefold: increase your two main stats (accuracy and bullets), successfully land shots on the enemy, and avoid the enemy's shots.

While the goals are straightforward, the many combinations of individual playstyles and possible skillsets create opportunities for players to try and "read" their opponents and play mindgames with each other.


 
 

Deities: Domination - Muffin Games LLC

The story for Deities: Domination picks up at the end of a great war. The war to regain the 7 realms from the darkness felled many, including the First of the Gods. As the realms recover, the Gods that once fought together now vie against each other to claim the empty throne.

Each player starts by choosing a God with special abilities and differing amounts of Power, Growth, and Fervor (used as currency through the game). Each player then selects action cards and establishes a tribe on the map, choosing their starting positions. The map is setup with a mix of obstacles, temples and resource tiles. The placement of these tiles varies every time, making each game unique.

The gameplay revolves around balancing your actions in the pursuit of your strategy to achieve territory control. You can acquire territory by expanding your tribe rapidly, going to battle, or converting enemy territory. To perform the wide variety of actions in the game, players must maintain their Power, Growth, and Fervor by performing Benevolent and Malevolent actions, on their own tribes, or others’ tribes. While some luck is involved in certain aspects of the game (such as uncovering hidden resources), most of the game revolves around strategy and decision making.

Deities: Domination is a versatile game, designed to maximize replayability. While players may lose territories, no player is eliminated from the game, and the structure of the game allows for recovery from asymmetric distribution of power, giving players the ability to recoup from disadvantageous situations. The combination of new map layouts, strategies, and Gods’ abilities creates an inimitable experience each game.

Players

2 - 4

Age

14 and up

Playtime

45 min


Product Website


Contact Designer
 
 

The Leprechaun Games - Spare Change Games

Free when you use this coupon code: 91c9b03f72 120 cards with rules in PDF format 3-6 players ages 12+
The Leprechaun Games consists of two types of rounds per turn with the end goal of earning or getting as many shamrocks as possible. The first round is the 'Challenge Round', where the player reveals which of the 17 challenges (which are micro games within the game itself) the leprechauns are to compete in this round. After the challenge round is finished the leprechauns must move off to the next challenge, however being leprechauns, they can't stay away from mischief. So the second round of the turn is a 'Mischief' round where each player tries to prank, beg, or steal what ever shamrocks they can get from their fellow competitors! The game continues until the 'Pot-o'-Gold' is revealed during a challenge round. Print and Play version available.


Players

3 - 6

Age

12 and up

Playtime

20 min


Product Website


Contact Designer
 
 

Moonshadow - Spare Change Games

Free when you use this coupon code: 91ed48d496 54 cards with rules in PDF format 2-6 players ages 10+
Help save Ancientville (and the rest of the world) from the great devourer of the sun! Try to scare the eclipse away by making as much of a threatening ruckus as you can! Unfortunately, as the shadow gets deeper, you get crazier and loose your sanity! Be the player with the least sanity lost and become and become the Great Shaman of Ancientville!

Players

2 - 6

Age

10 and up

Playtime

15 min


Product Website


Contact Designer
 
 

Sheeps Gone Wild - Twilight Game Designs T&J

A family friendly card game. Designed with simple mechanics and humor on two levels so kids of all ages can enjoy. The cartoon style card game has plenty of cards that offer surprises that change the game and make sure everyone has a chance to win until the very end!
Players assume the role of workers on a sheep farm and its time to shear the sheep. But the sheep have other plans, they know what time it is to! Players take turns picking sheep to attempt to shear each turn and gain "wool points", normally, but not always, after all the sheep are gone from the pasture, the player with the most "wool points" wins! Along the way each play gets to draw and play action cards that can help them, hurt others or effect all players at once. Some cards are optional, some you have to play when drawn!
So were not pulling the wool over you or trying to ram this game to yah but we think you will have a hoof'n good time! So get out there and get ta shearing, those sheep won't shear themselves!

Players

2 - 5

Age

8 and up

Playtime

15 min



Contact Designer
 
 

Sightseer: Holiday Island - CATTHULHU.com

'You’ve got a great three-day weekend planned on the tropical paradise of Holiday Island—but so do lots of people. Beat the crowds to the best attractions and leave your friends seasick with envy!' Players use limited Stamina, money, and time to claim daily area majorities, plus scaled-up points for set collection at game's end. Semi-random tile placement, asymmetric starting locations, and a wide range of actions add variety. A player's turn takes only seconds so there is constant engagement. —description from the publisher


 
 

Crazy Commute - Sheep Tree Studios

Crazy Commute is a competitive party game for 3 to 5 players. The rock-paper-scissor mechanics make it a fast-paced and easy to learn game.

Players choose their driver cards to represent them on the play surface and proceed to try to pass each other. When player attempts to pass another player, their target might steal a card from them and allow them to pass...or they might start a duel, requiring both players to play certain cards to win the duel and collect a point. The player who wins 7 duels first wins the game.


 
 

GROWL - Vigour Inc.

Werewolves bite villagers, villagers poke each other with pitchforks, and everyone betrays everyone in this outrageous card game! 4-7 players all claim to be innocent villagers, but one of you is Wolf Zero, the original werewolf that intends on turning the whole town wolfy.... The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to whichever player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead), or cards that cancel other cards. When a NIGHT card is revealed, the full moon comes out and werewolves and villagers get to pass cards anonymously, which is how the infection spreads and turns villagers into wolves. 3 Wounds kills either a human or a werewolf. 3 Bites turns a human into a werewolf, and only wolves can pass Bites at night. When the deck is exhausted at the end of the third night, Wolf Zero begins to GROWL and slowly other wolves join the growl! If any humans are left alive, the remaining villagers (even the dead ones) win! If all living players are growling, the wolves win! It's even possible for EVERYONE to die simultaneously, in which case only the lawyers win!


 
 

GROWL - Vigour Inc.

Werewolves bite villagers, villagers poke each other with pitchforks, and everyone betrays everyone in this outrageous card game! 4-7 players all claim to be innocent villagers, but one of you is Wolf Zero, the original werewolf that intends on turning the whole town wolfy.... The deck of cards sits face-up in the middle of the table. One by one you take turns picking up the top card and giving it to whichever player you want. The cards can be a Bite (which brings you closer to becoming a wolf) or a Wound (which brings you closer to dead), or cards that cancel other cards. When a NIGHT card is revealed, the full moon comes out and werewolves and villagers get to pass cards anonymously, which is how the infection spreads and turns villagers into wolves. 3 Wounds kills either a human or a werewolf. 3 Bites turns a human into a werewolf, and only wolves can pass Bites at night. When the deck is exhausted at the end of the third night, Wolf Zero begins to GROWL and slowly other wolves join the growl! If any humans are left alive, the remaining villagers (even the dead ones) win! If all living players are growling, the wolves win! It's even possible for EVERYONE to die simultaneously, in which case only the lawyers win!

 
 

Stellar Siege - Paw-Warrior Games

Brace for Impact! The raging war between the Antillians and the Morkolytes has reached its highest peak. In a final ferocious siege, the rival aliens battle for control of the star system. Each species gathers their forces, planet by planet, as tensions grow. In the end, command of the star system can fall under only one dominion, but whose? Stellar Siege is a 2-player tactical card game in which you play as one of the rival alien species. You will deploy aliens from your hand into your siege forces at each planet. Hand management is the key to victory, because the number of cards in your hand dictates to which planet you will deploy your alien that turn. Outnumbering your opponent at a planet means you conquer it. At the end of the game, the player who has conquered the most planets wins! —description from the publisher


 
 

SagaBorn Roleplaying Game Core Rulebook - Lone Wanderer Entertainment

A simple, story-focused D20 OGL system.

The SagaBorn Roleplaying System was created as a simplified D20 system. Its goal is to present a system that is simple, streamlined, and efficient. It is meant to encourage more storytelling and epic action rather than browsing through rulebooks and arguing over what is “allowed.”

* This 8 level system was created for the Dark Return, but can be used in almost any Fantasy Setting.

Seven playable races: elves, dwarves, half-dwarves, humans, elflings, feral elflings, and fauns.
Eight classes: fighter, barbarian, archeon, luminar, wylder, bard, ranger, and rogue.
Simplified skill system: only nine skills covering all the things an adventurer may need to know or be skilled in.
Talent system: replacing the prerequisite feat system is a point based talent system
Heroic action: a simple system to resolve most conflicts. Each party rolls a D20, adds the coinciding bonus, and the highest roller wins!
A simple mana based magic system. Spells organized by mana cost with no level or class restrictions.


Players

2 - 8

Age

10 and up

Playtime

30 min


Product Website


Contact Designer
 
 

Gunfights & Gamblin' - MidLevelMeeple

Gunfights & Gamblin' captures the spirit of the American "old west" in larger-than-life fashion. It pits 2 to 4 players in an epic team battle over a pioneer town.

The question is: are you feeling like a pioneer, or a renegade? Do you want to build the town, or burn it down?

Players are immediately pulled into the experience from the moment they pick one of the 4 unique characters to play. It is a game drenched in theme--from keeping track of the game rounds by loading bullets into a revolver chamber, to the tongue-in-cheek descriptions on the cards.

Strategy and luck take equal roles as you out-think, out-gamble and out-shoot the other team to victory

Players

2 - 4

Age

10 and up

Playtime

60 min


Product Website


Contact Designer
 
 

Shattered Nations - BlackBoxGames

Shattered Nations is a tactical card game for two players. During a game you will build a custom army, carefully deploy your troops and plan your actions to destroy your enemies commanders and claim victory!

Players

2

Age

13 and up

Playtime

30 min



Contact Designer
 
 

Cancelled: The Card Game - BabylonLabs

Cancelled is a "take that" style card game where players take on the role of TV Executives. Playing Executive cards from their hand, they will add Show Cards to their channel, cancel shows from the playing field, and create chaos in the studios. At the end of the game, the player with the highest ratings will be awarded Employee of the Month. All other programming, is CANCELLED!


 
 

Churrascaria: A Cutthroat Game of Gluttony - Absurdist Productions

Churrascaria: A Cutthroat Game of Gluttony is a fast paced game of card collection where everyone is trying to eat all the succulent meats that appear on their plates while avoiding the equally delicious but ultimately less satisfying sides and desserts that just get in the way. All the while food theft, plate swapping, and general backstabbing keep the food flying. The person who consumes the most meat wins. Each turn players will attempt to eat food cards from their plate, play action cards to steal food from other players or discard their sides and desserts, all while attempting to defend their own food. When the food deck runs out players add up the scores of all the cards in their stomachs. Meats add to their score, while sides and dessert subtract from it. The player with the highest score at the end of the game wins.


 
 

Zombie Legacy - Slam Games

Zombie Legacy is a fast paced co-op game for 2-5 players with 10 Legacy episodes. With branching storylines and an emphasis on character development, players choose their own path, and those choices impact gameplay. Working together with your fellow survivors you will explore the city searching for supplies and assets as you encounter zombies, hostiles and obstacles in your path. Will you survive together or die alone? Zombie Legacy Character Creation The first thing we do in Zombie Legacy is create our character! Each character is unique and customizable. First choose the character image sticker. Then choose your back story and stick it onto your player mat. Choose things that resonate with you or fit your feel for your hero and your play style - these choices will impact the game play and the campaign. You will also choose a starting weapon, and a Luck ability. This will be your character for the entire game throughout every episode. Zombie Legacy Game Mechanics Legacy - what happens in one episode will impact the next. Each episode has a branching storyline and you will decide as a group which way to take the game - choose your own path! Co-operative Play – you work as a team to achieve that episode’s goals. Modular Board with Tile Placement – tile selection is randomized forming a modular game board that is different every time leading to different possibilities for strategy and exploration. Grid Movement – you may move orthogonally on the game board, either moving into tiles that have been placed or by placing tiles onto the board. Variable Player Powers and Role Playing – in Zombie Legacy each character may develop different skills and attributes that can impact gameplay. Discovery, Pick up and Deliver – an episode may require you to search for particular items. These items can be found on the tiles, so you need to place tiles on the board in order to search. If you discover one of these items, you may collect it (pick up) and deliver it to the specified location. Delivery may trigger a reward. Trading – you may exchange game items with another player if you are in the same location. Combat – is a combination Dice Rolling with Encounter Cards and your assets. —description from the publisher


 
 

Knowledge the Game - The Toy Shark

Knowledge is a fantasy-battle deck building game. Players build their deck by adding creatures, warriors, structures and other items, and then use those cards to battle players with a dice rolling system, in a quest to ultimately acquire the most Knowledge. Knowledge cards give you victory points at the end of the game; However, each Knowledge card is also completely unique, granting you with a different ability or skill to use while playing. The game comes with over 400 cards (97 of which are unique), 4 dice, and 15 real amethyst stones that you can gain along the way.


Players

2 - 4

Age

10 and up

Playtime

45 min


Product Website


Contact Designer
 
 

TALI - VRGames / VR-Soft.Com LLC

Tali, is the historic Roman version of Knucklebones. Featuring the tactile feel of simulated Bones. Help bring History back to life. Deluxe version includes 60 metal coins.


Players

2 - 12

Age

13 and up

Playtime

20 min



Contact Designer
 
 

Cat Rescue - Sunrise Tornado Game Studio

Cat Rescue is a 1 to 4 player cooperative card game. During the game, players take a turn to take a cat from the street or rescue home and slide it into the cat shelter. When there are three or four cats of the same color in a row or column, cats in the middle are flipped over and now ready for adoption. When the flipped over cats are pushed out of the shelter, they are adopted to their new loving home. Game ends when the deck is depleted or a rescue home has three cats. Players together receive a Cat Rescue title based on the number of cats that are flipped and adopted.

Rules: https://drive.google.com/file/d/1qFb5BkU7Elk26t9ZXnYe-VNC-jMVjGGn/view?usp=sharing


 
 

SECTRE - Freshwater Game Company

SECTRE is a competitive strategy-based puzzle game for 2-6 players. Players take turns laying cards to form 9 different shapes, and connect like-colors to score points. The game is scalable to the number of players, and ends when all players are out of SECTRE cards. At that point, the score is tallied and the player with the most points wins.


 
 

Cancelled: The Card Game - Celebrity Endorsement - BabylonLabs

Celebrity Endorsement is the first expansion for Cancelled: The Card Game. It introduces Show Cards from the Drama Genre and Celebrities that can enhance your Show Cards.

Players

2 - 4

Age

6 and up

Playtime

30 min



Contact Designer
 
 

Cancelled: The Card Game - Box Office Hit - BabylonLabs

Box Office Hit is the second expansion for Cancelled: The Card Game. It introduces powerful Movie Show Cards to the game. These cards fill an entire day's worth of timeslots, but are significantly more valuable than normal Show Cards. Additional Executive Cards and Celebrities will enhance the current Executive Card Deck.

Players

2 - 4

Age

6 and up

Playtime

30 min



Contact Designer
 
 

TALI - VRGames / VR-Soft.Com LLC

Tali, is the historic Roman version of Knucklebones. Featuring the tactile feel of simulated Bones and upgradeable to metal historically based coins. Helping bring History back to life. Tali, recreates the knucklebones game of gambling as the Roman's used to play it. Two games in one, Tali includes the historic rules played 1000 years ago as well as a micro role-playing game version with more player options and complexity. Knucklebones is the ancestor to dice, before there were dice, the knuckle bones of sheep (or sometimes goats) would be used as it had a regular shape of four possible sides to land on. The Romans would sometimes mark the knuckle bones with different roman numerals on each side, I,III, IV and VI. The roman numerals would then be used to score the throw of the bones. Players ante into the game similar to modern gambling games. Once to play and then for each round. Every round each player will get to throw the bones. You score when getting at least one VI. The player who achieves either a Venus or the highest total will win the round and the coins in the round pot. The Venus throw will win the game pot and the round pot (each face, I, II, IV, and VI). A micro role-playing game has been added to the historic base game, in which each player selects a historic character from 1000 AD to play. Each character is given a rich background and a set of powers / capabilities to help them win in Tali. Are you feeling lucky? Are the gods with you tonight?

Players

2 - 12

Age

13 and up

Playtime

60 min


BoardGameGeek.com


Contact Designer
 
 

GIFT - ClueJar

You've been invited to a party where everyone's dead. You're having a great time when you suddenly realise... you're dead too! The only way to get back to life is to appease the God of Life. The God of Life seeks sacrifice, but not of the physical kind. You must speak witty sentences and entertain for your passage home.

GIFT (Good Interesting Fun Times) is a word game / party game where you create sentences containing secret keywords. In a round each player thinks of a sentence from a shared set of Letter Cards. Each word in your sentence must start with a letter that matches a Letter Card. The God of Life loves certain keywords. If you can secretly put a keyword from a Keyword Card into your sentence then you lose that Keyword Card... that’s a good thing! The first player with no cards wins.

However the God of Death is also listening. If the God of Death can guess your keyword then you can't discard the Keyword Card. A God of Death token is given to the player with the most Keyword Cards in their hand. This player is now the God of Death and can accuse players without penalty. Can you outwit the God of Death and entertain the God of Life with some Good Interesting Fun Times?


 
 

Bird Feeder Frenzy - Matt Worden Games

A very casual deduction and bluffing game for 2 to 6 bird lovers. You’re just another bird plotting to get the biggest share of seeds from the neighborhood feeders with the most seeds and fewest other birds. The 'Feeders' are several rows of cards in the middle of the table with some face-up and some face-down cards. Each turn, players add one card at one of the feeders, with an option to first peek at a face-down card. If the player peeks, they play their card face-up. Once all cards are played, all is revealed, critters steal their seeds, and the birds share what’s left. This 18-card micro-game gives players a limited amount of information along with a few ways to learn more about and impact what is available at each of the feeders. A little deduction will place your bird in the most advantageous spot, and a little bluffing will coax others’ birds to miss the big haul. —description from the publisher

 
 

Knowledge the Game - The Toy Shark

Knowledge is a battle-based, deck-building game that uses dice to determine victories. It takes place in a Fantasy realm where Knowledge is power and fought for. Mana allows you to summon giant creatures, defensive structures, and mighty warriors into your army in the quest to battle enemies and gain the most Knowledge. Knowledge cards give you victory points and bestow you with unique, extra abilities instead of clogging up your deck. Knowledge is a fast paced Deck-Builder where you are constantly reacting to your opponents cards. When someone plays a card it attacks each other player one by one. Roll die to determine battles and roll die for certain cards that give you extra abilities if you roll the right number. The whole point of the game is to gain the most Knowledge. Once all the Knowledge cards are gone the game is over. Count up all your Knowledge points, highest wins. —description from the publisher

Players

2 - 4

Age

10 and up

Playtime

120 min


BoardGameGeek.com


Contact Designer
 
 

Crossing Olympus - Bold Move Games

Crossing Olympus is a two player abstract strategy game that uses the 12 Greek Gods as your pieces. Who will be the first to cross Mount Olympus?


Players

2

Age

14 and up

Playtime

60 min



Contact Designer
 
 

Centrix - Centrix

Centrix is a fun, friendly and frantic multi-level three dimensional game. Use Card combinations to rotate the rings of the game board and climb your play pieces to the top. Skillfully unlock the best route up the ever-changing game board. Use strategy and tactics to jump over as many play pieces as you can, and prevent other players from getting to the top first by bumping them down. Spin, Climb, Jump, Bump; Be First to the Top GAME MATERIALS - Game Board – Six multi-colored rotatable rings, with 12 colored squares each and a black, stationary top level; - 18 Pawns – Three of each in six different colors – red, orange, yellow, green, blue and white; - Deck of Cards – 42 playing cards, as follows: - 36 cards in six different colors and numbered 1, 2 or 3, - Three ‘any-color’ wild-cards, and - Three ‘unlimited-spin and any-color’ wild-cards. OBJECT OF THE GAME Move all three pawns up the six rings and enter them all onto the top stationary 7th level. First to do this wins the game. Second, third and fourth place winners follow continuing the game until the last pawn reaches the top level. PAWN MOVEMENT - Pawns always move by one, up down or sideways, but never diagonally; - Two pawns cannot occupy the same color square Jumping - A pawn can jump over or ‘leapfrog’ any pawn; - The number of pawns in a row that you can leapfrog is unlimited, provided that the color card played is the same color as the square that the pawn lands on; and - Jumping can start from the first move onto the board and even onto the top 7th level. Bumping - If the square above, adjacent or below is occupied, then you can bump that pawn directly down two levels, by playing the color card of that square and moving your pawn to the occupied square; - If another pawn occupies the square that your opponent’s pawn dropped down to, then that pawn also drops down two levels and so on (even if they happen to be your own pawns); - You cannot leapfrog up to bump an opponent’s pawn down two levels; and - Bumping is only possible by moving up one level, sideways or even down, if you choose to do so. CARD PLAY There are three types of cards in the deck: 1. Numbered color cards are the main cards used in playing the game. RING ROTATION - The number on a card is the number of squares that you can rotate a ring, 1, 2 or 3 either clockwise or counter-clockwise, as shown on the cards; - You can only rotate the ring level that your pawn is on; and - Rotating is optional, you can play the card as a color only card, but if rotating, then move the ring the same number of squares as the number shown on the card and always rotate the ring before playing the color. COLOR PLAY - The color on the card is the only square color that you can move a pawn to, when played; - If after rotating a ring, the square color above where the pawn arrives is the same as the color of the card, then you can climb up to that square, bump another pawn or leapfrog to a higher square of that same color, in a combination move. If not, then play a second color card if you have the color match. 2. Any-color wild-cards, allow you to move one pawn up, down or to an adjacent square from where your pawn is positioned, regardless of the color of that square: - The card also allows your pawn to climb, jump and bump, as explained in Pawn Movement above and to move up to the final 7th level; - This card cannot rotate any rings. 3. Unlimited-spin, any-color wild-cards, allow you to rotate one ring (optionally) any number of squares clockwise or counter-clockwise, provided that you have a pawn on that ring: - The card is subsequently also played as an any-color card, as described above. COURSE OF THE GAME - Youngest player goes first; - Play one card per pawn move, starting off the board; - The square color on which you place your pawn must match the card color (wild-cards are any color); - Play all three of your cards in your hand, if possible; - You cannot bump another player off the bottom first level; and - After you have played as many of the three cards as you can play, your turn ends, you draw new cards for a total of three cards in your hand and the next player takes a turn. END OF THE GAME - From the 6th ring level, play any numbered card that matches the color of your pawns or any of the wild-cards to move up to the 7th safe level at the centre of the game board; - You can leapfrog over other pawns to make this move; - Your pawns cannot be removed, once they reach the top level; and - When all three pawns are at the top, you’re done and if first to get there, you win the game.

 
 

Circuit Breaker - Freshwater Game Company

Circuit Breaker is a casual strategy game for 2-4 players. All players attempt to successfully re-wire their own houses in time for a hastily scheduled house party, and will score points by connecting a variety of quirky electrical doodads to their home circuits. Set Collection and a crafty rodent will be put to use in a fun and cheeky race to be the most 'happening' place on the block.

 
 

Assembly - Wren Games

Assembly is a light yet addictive puzzle card game with a sci-fi twist. There's a deadly virus, a crazy computer and a spaceship!


 
 

Kuzushi - Gobico

A unique game of strategy that anyone can pick up. New for 2018, this pocket-sized abstract strategy game challenges you to build & control the board with a unique twist on placement classics like Go and Othello.

- Simple rules
- Deep strategy
- Build the board as you play
- 3 Different units
- 40 Double-sided square 2" cards
- Combine decks to make a bigger board


 
 

18 Card Sushi - Gobico

18 bite-size games in one travel-friendly box. Every game is different and each takes about 10 minutes. Draw, draft, match, pass, count, memorize, toss, bluff, place, score and discard your way to victory.

- 18 Cute sushi-themed cards
- 3 suits of 6 cards: salmon, tuna & cucumber
- 18 different games with something for everyone
- slim deck is perfect for travel
- easy to learn


Players

1 - 4

Age

10 and up

Playtime

10 min


Product Website


Contact Designer
 
 

Crazy Cake Bakery - Gobico

A card game with many layers. Stack and sell the most delicious cakes to become Top Baker! This is a family-friendly card game of patterns, planning & strategy.

- Easy to learn
- Delicious family fun
- Cooperate to build cakes
- Compete to fill orders
- 8 tasty cake flavors
- 70 cards in all


Players

2 - 4

Age

12 and up

Playtime

30 min


Product Website


Contact Designer
 
 

Dead Throne - SharkeeGames Ltd.

An open world, adventure, strategy game based in the World of Veles. 2,400 years worth of history that can be discovered through gameplay and in more detail on our website. After the battle of the Iron Gates against the Dark Mages, peace existed in our lands. But then Agrimor, a fire breathing dragon entered Lirennor and killed our king. The kings brother, an evil mage, tried to take power but he failed. He now seeks the Medallion Pieces from the heroes to seize the throne. But the heroes each require what Saladar, the kings brother has. Only one can be crowned the new ruler of Lirennor.

 
 

Clachan - Casian Games

Clachan is a 2-player game with no random element or hidden information. The game is played on a 7x7 board and each player receives 14 pieces. The goal is to create a line from one end of the board to the other without running out of pieces.


 
 

Knights & Legends: The Complete Edition | A Dark Fantasy Tabletop RPG - Felix Arts

[Knights & Legends Tabletop RPG]

Knights & Legends Tabletop RPG (abbreviated as K&L or KL) is a medieval high Fantasy Tabletop Role-Playing Game (TTRPG) originally designed by author J.Felix. It was published in 2018 by its author also known as (''Felix Arts''). The game was made available in two formats ''Digital Edition'' and ''Hardcopy Edition''. It was derived from miniature medieval fantasy dioramas with variations of mythology serving as the inspiration. K&L's publication is commonly recognized as a step forward in modern role-playing games and the Indie role-playing game recognition.

Knights & Legends assigns each player a custom personalized character to play the game, [Playable Character|PC]. These fictional characters embark upon imaginary adventures within the fantasy world of ''Ezora''. A [Dungeon Master|DM] or [Game Master|GM] serves as the game's narrator and storyteller while maintaining the setting in which the adventures occur, also playing the frequent role of a [Non-playable character|NPC]. The characters form a party to go on adventures and interact with other settings, including each other. Together they solve quests, engage in combat, and gather useful items and treasure.

[Game overview]

Knights & Legends is a loose open-ended role-playing game. It is normally played indoors with the participants seated around a table. Each player controls their created character, which represents an individual in a fictional setting. Working together as a group, these playable characters (PCs) are often described as a "party" of adventurers, with each member often having their own area of specialty, also known as classes. During the course of play, each player directs the actions of their character and their interactions with other characters in the game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics and imagination. A game session often continues over a series of meetings to complete a single adventure, and longer into a series of related gaming adventures, called a campaign.

Choices and the overall story for the game are determined by the Game Master (GM) according to the rules of the game and the GM's interpretation of those rules. The GM selects and describes the various non-playable characters (NPCs) that the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions.

Enemy Encounters (EE) often take the form of battles. The game's attributes (Stats) – which govern diverse subjects such as social interactions, magic use, combat, and other interactions – help the GM to make these decisions. The GM may choose to deviate from the published rules or make up new ones if they feel it is necessary. The only items required to play the game are the book, a character sheet for each player, a adventure sheet for the Game Master and a set of polyhedral dice, if one is not available players may choose to use the "Digital Polyhydral Version". Many players also use miniature figures on a custom map as a visual aid, particularly during combat.

[Edition History]

First Edition
Offered through KnightsTTRPG.com, referred to as K&L: TCE (The Complete Edition), was a small book published in 2017. It was amateurish in production and assumed the player was familiar with Game Mastering and Adventure Crafting. Nevertheless, it grew rapidly in popularity, first among other tabletop rpg fans and then expanding to a more general audience of college and high school students. Roughly 3,000 copies of the game were downloaded in the first week and counting.

Digital Edition
Offered through Drivethrurpg.com, over 568 digital copies were sold in the first month.

Hardcopy Edition
Offered through Blurb.com, over 184 hardcopies were sold in the first month.

[References]
1. J.Felix, creator and author of [Knights & Legends: The Complete Edition] PDF Book.
2. Felix Arts, publisher of Knights & Legends.

[External links]

www.knightsttrpg.com
http://knightsttrpg.com/dice_roller.html
http://www.drivethrurpg.com/product/244236/Knights--Legends-Tabletop-RPG


Players

2 - 5

Age

12 and up

Playtime

120 min


Product Website


Contact Designer
 
 

Galactic Warriors: Fate of Ophidian - Hack and Slash Game Company

Galactic Warriors - an arena combat game that pits futuristic gladiators against each other using unique and thematic mechanisms. In the game, each player brings a team of up to four gladiators to the table, along with a customized deck that's driven by the selected gladiators. Gameplay revolves around a momentum-based system that allows the player with the momentum to continue to take actions until they lose momentum, at which point their opponent picks up and continues. Players use resources to supply their gladiators with equipment and minions (support characters). The crowd gets involved through cheer and also provides an alternate victory condition. Win the crowd, and you win the game! Hundreds of cards come with this game, including over 8 playable decks. Don't miss it! —description from the publisher

 
 

Wisdom of Solomon - Funhill Games

King Solomon reigned over the kingdom of Israel during its golden age. He commanded tribute from Israel’s neighbors, expanded Israel’s borders, built roads and fortresses, and kept the peace within the land. His merchants filled the kingdom with exotic goods such as spices, ivory, apes, and peacocks. Perhaps most famously, Solomon also built the Temple in Jerusalem, a golden place of worship lasting hundreds of years. Wisdom of Solomon is a 2-5 player worker placement game taking place during the reign of King Solomon. Players act as Governors for Solomon, sending out workers to gather Resources, build structures, and expand Solomon’s influence in the kingdom. The player who curries the most Favor will be crowned the winner! The Wisdom of Solomon board is divided into two sections. The section on the right side of the board is a map of Solomon’s kingdom where players will build custom houses and roads. As a Governor expands their influence in the land with new roads and houses, that Governor’s network will become more powerful and pull Resources from more and more areas. These networks of custom houses will control the flow of Resources in Wisdom of Solomon! On the left side of the board is a miniaturized version of the city of Jerusalem. Within this city is the Market area, a region of the city where workers will be sent to buy, sell, and trade Resources and also to play powerful Fortune cards that have been acquired. Elsewhere in Jerusalem is a Foreman who has the plans for building new structures throughout Israel. A Governor can use their Resources to build these structures and create new houses of influence in the kingdom, while granting the Governor new ways to gain Resources and Favor. Finally, within the city of Jerusalem a Governor may visit the Levites to help build the Temple of Solomon. Workers send to the Levites can donate Resources to raise this awesome structure and gain great Favor and Fortune! Next to this Temple are the Holy Places, the most sacred of objects that groups of workers may visit and receive great things! Wisdom of Solomon ends when a Governor no longer has a Custom House to build or the Temple of Solomon has been completed. When that occurs, the round ends and each person reveals their Temple Tokens. Each Governor tallies their final score and the person having the most Favor wins! —description from the publisher


 
 

Cthulhu: The Great Old One (Deluxe Edition) - Dann Kriss Games

Cthulhu: The Great Old One (Deluxe Edition) is a fast-paced "take that" set-collection game set in the world of H.P. Lovecraft's works. Easy to learn, fun to play! Gorgeous dark fantasy artwork by the renowned Ian Daniels!

Players

2 - 6

Age

10 and up

Playtime

15 min


Product Website


Contact Designer
 
 

Dinomals - Dinomals

Dinomals: the action packed, mix and match, create a creature card game made by kids for kids! Your goal: make a Dinomal! Dinomals are half dinosaur and half modern day animal. Get the right dinosaur card and animal card and smush them together to make your Dinomal before your opponents. You can also mess with your opponents hand to stop them from building a Dinomal with SLAM cards! —description from the publisher


 
 

Sea of Plunder - Three Nail Games, LLC

Sea of Plunder is a light weight strategy game about treasure hunting in which you are a merchant ship sailing across the endless sea, racing to get to mysterious treasure islands while at the same time gathering goods from port cities,dodging pirates, getting pushed around by hurricanes, and stealing cargo from the other merchants/treasure hunters! This game has set collection, hand management, multiuse cards, grid movement and take that.

 
 

Anime Island - Floyd Pretz

It's the networks new hit show, Anime Island! The survival game show featuring cliche anime characters! Each episode there is a tribunal vote to determine which character is eliminated. You hold secret agendas that you determine which characters you want to go, and which ones you want to stay.
One-by-one characters are voted off by the players until the epic season finale, or two many characters are eliminated and the show gets canceled!

Players

2 - 7

Age

14 and up

Playtime

30 min



Contact Designer
 
 

POWERUP - Tempus Fugit Games

Description from the designer: POWERUP is a semi-cooperative dungeon-crawler. A 1 to 4-player game emulating Run-and-Gun’s on 2D platforms, in a pixel-art aesthetic. The theme is classic science fiction. The world is being invaded by some very annoying creatures called BUGs. They crawl into our homes, steal our breakfasts and defile our garden gnomes. The only defense we have against this invasion is THE BLOCK, an outlaw organization dedicated to defending the planet from attacks of beings from other dimensions. In the game we are part of an assault team: The 13th Squadron. We will have to lead our squadron in a quest to quash these annoying BUGs. We are armed with the latest in interdimensional defense technology. The game has 3 modes: Campaign, Arcade and Deathmatch. The Campaign is a cooperative mode, each of the 4 missions revealing the plot. In Arcade mode we can configure our own board, among thousands of possible scenarios and battle wave after wave of BUGs. In DeathMatch mode, as 2 competing-teams, we will play capture the flag in a potentially lethal board setting. Squash bugs! Run! Shoot pixels! Level up and power up!


 
 

Snitch - Slight Games

Snitch is a standalone card game with social deduction and semi co-operative mechanics where players try to win the most money. Each round one player selects the number of cards (characters) that must then be matched from the groups' cards (characters)- these are drawn from the deck and the players negotiate which cards (characters) they will contribute. Each player contributes one card towards the pattern. If the players collectively complete the required pattern, everyone wins - if not, the group loses. Winners gain loot, the losers gain nothing - with the amount of loot determined by the number of cards matched. After 8 rounds, the winner is the player with the most loot. There's always a chance though that one player was the Snitch - trying to make the group fail in order to win by themselves! The Snitch causes others to miss out on the loot, and steals some of their existing loot. Being the snitch at the right time is key to winning the game! Players have a limited number of Snitch cards - when will you Snitch on your friends? When will they Snitch on you?! Everyone has to Snitch at some point...


 
 

Gamma Grunts: A Deck Smash Game - HipLein Industries LLC

You are a mad scientist with one goal... WORLD DOMINATION. There's only one problem, there are other mad scientists in your way. To defeat the other mad Scientists you will create a gang of Grunts using Gamma Juice, a radioactive goo. You’ll need to disrupt the actions of the other mad scientists and ultimately Smash your opponent. In this deck builder, your Gamma Grunts Will help you Smash your opponents' forces and decks bringing you closer to world domination. Everyone starts with the same 15 cards to start with consisting of 4 Discoveries, 5 Brutes, and 6 Gamma Juice cards. The Discoveries help you gain Infamy throughout the game. The Brutes are small Gamma Grunts without abilities that will get you started in combat and Smashing other people's decks. Gamma Juice is the resource of the game that is used to create Grunts and play Disruptions to get in the way of other Mad Scientists. There are also cards players can draft from to build up their decks. The cost varies from 1-4 and there will always be a revealed card of each cost players can draft in addition to a blind deck of each cost people can draft. Players also get to choose 2 cards to displace, either by removing them from the game, or covering the displayed card. This enables you to create your own destiny with which cards you get to draft. The most important part of this game is that you deck is your life in this game. So when you do damage to a player, they are forced to Smash cards from their deck and thus reduce their life. Knowing when to build up your deck and knowing when to battle others is a constant struggle. Just be sure you don't find yourself unable to draw because if you do, you lose. —description from the publisher


 
 

Grim Era - Edge of Mythos

Welcome to Grim Era!
An age of infernal sagas, malevolent gods and dreadful beasts, all competing to see who can cause the greatest devastation in a god-forsaken world!
Dark times are upon us, where the benevolent gods that used to look after human kind are now all absent, leaving the continent of Archeia to the mercy of a newly formed alliance of chthonian deities, the infamous Di Inferi.
Havoc and turmoil are about to wreck the world, but these wicked gods have spent so much time locked away, weakened that they now have to search for that which will breathe new life into them. Unable to find the ichor that they crave, they have to settle for the next best thing: Humanity’s Anima Crux!
But alas, they can’t complete their devious plans alone. So, they’ve opened Pandora’s Box and unleashed upon the world the most hideous creatures that creation has ever seen! These malicious beasts, which cause despair and destruction upon their wake, are their avatars and they will do everything in order for their masters’ quest to succeed.
Are you ready to face the turmoil?


 
 

Flanx - Lark & Clam

This is a quick 1 on 1 strategy game. It typically takes less than 5 minutes to play. The players compete simultaneously to see who can flank their opponent by matching the shapes and colors on their cards.
Title:
Flanx

Headline:
A Pulse Pounding Action Card Game!

Short Description:
Flanx is a head-to-head game of speed where each player must match shapes and colors to quickly arrange their cards on a table. The objective is to build a trail of cards around the other player’s line. The first person to flank their opponent and place a card behind the other player’s line wins the game.
The kicker is that there are no turns. Both players move simultaneously so speed and flawless execution are the keys to success!

This is a great game for young and old alike, so enjoy this quick and fast-paced card game of matching and movement.

Bullet Points:
• Match shapes and colors to flank your opponent to win!
• There are no turns so move fast!
• A unique, exciting, and addictive experience!
• Available in a unique eight-unit high visibility shelf / countertop display!
• Available in United States, Canada, UK, Ireland, Australia, New Zealand, and South Africa.

MSRP: $9.99

Players

2 - 4

Age

12 and up

Playtime

5 min



Contact Designer
 
 

Witless Wizards - Drawlab Entertainment

You are the most complete wizard the world has ever seen. You have travelled through time and space learning new techniques, mystic knowledge and fighting styles since the beginning of time. And today is the day. Today you will prove your skills facing the handful of wizards who claim the same. However, “since the beginning of time” now seems like a long time. And you are kind of tired, your concentration seems to be poorer and your reflexes.. well, they’re not what they used to be. What does this Fireball spellbook do? I can't find my glasses. And where did I leave that Orb of Unspeakable Power...? If you remember correctly it is a weak defensive spell, or is it?

Witless Wizards is a fast and humorous card game for 2-4 players played in only 15 minutes.
At the start of the game the players choose 3 of the available decks to shuffle together in a common deck from which all players will draw their cards to equip themselves and their opponents. In order to win, players have to equip themselves with better weapons than their opponents and deal enough damage to be the last man standing declaring themselves the most powerful wizard of all time!

Players

2 - 4

Age

8 and up

Playtime

15 min



Contact Designer
 
 

Saints and Scoundrels - GC Rocket Science Games

A pulp detective themed bluffing card game

Players

2 - 6

Age

13 and up

Playtime

20 min



Contact Designer
 
 

Necrotopia: Handbook to the Apocalypse - Troll Hunter Gaming

Necrotopia is a role playing game written and developed by Keenan Dunham. This is an independent project of a combination of ideas and stories Keenan has created. Our goal is to release five role playing books in the Necrotopia Universe and then develop a complete hardback omnibus of the first five books. With the limited time-frame of the first kickstarter we will only be releasing books one and two along with some special bonuses. Artists are being paid up front for original art used, not from promises of future money. Some art used is public domain.

The game itself is meant to be a beginners pen and paper role-playing game that can appeal to anyone. It is simple and highly customizable. Here is a sample of the story from book one:

"Necrotopia’s story begins with sparks of an invasion of demonic and interdimensional forces attacking Earth, initiating a battle for survival and conquest. There is a battle between Heaven and Hell brewing and you and your friends are caught in the middle. What happens depends on you with one person taking the role of Game Maestro and the rest taking the roles of role playing characters."

We hope you and your friends have a ton of fun with this game!


Players

2 - 8

Age

12 and up

Playtime

60 min


Product Website


Contact Designer
 
 

Cold War - YETIcorp

You are the Spy Master activating spies across Cold War Europe and manipulating their actions through bribes, betrayal, and deception; organizing clandestine meetings in exotic cites to exchange secret documents, with one simple objective in mind: safely deliver the secret documents.

There are two levels play in Cold War, the simple duel designed to teach a new player the basic game mechanics and the deck composition via a quick 2 or 3 player game. The game begins with the board empty and a token representing the game objective, the secret documents, in the center of the map: the city of Berlin. The objective: activate a spy, get them into Berlin, take possession of the documents and deliver them to your embassy city. Even though your embassy is just two cities away from Berlin, the task is more difficult than it appears. If he has them, your opponent can immediately play cards to interfere, sabotaging movement or even take control of your spy. In the full game there are two documents tokens in play, and each player's hand size grows by one card with each successful mission. Unique cards with more powerful and far ranging effects are added to the roughly 100-card deck each time it is reshuffled.

Getting your spies out on the board and in the right cities is key to achieving your goal, so all of the obvious functions (the creation and movement of spies, stealing the documents through various means, and the elimination of enemy spies) are incorporated into the cards. Other uncommon cards with potentially more powerful functions are mixed in just enough to create a back-and-forth, turn by turn struggle to get possession of the documents and get them home to your embassy city. At the start of each turn you decide which cards won’t be the most useful, discard them and draw a full hand; refresh your hand and refresh your strategy with each new turn.

There are only 10 different card types with some variation among the cards. (Not counting unique cards which are added as the game progresses). Card effects cover all the expected game mechanics and their individual use is intuitive, but the knowledge of how best to play the cards both singly and in combination with each other is learned by playing the game. Much like chess where learning how each piece moves lets you to quickly play the game, but with the myriad combination of possible moves the game can only truly be mastered by playing it.


Players

2 - 3

Age

10 and up

Playtime

1 min



Contact Designer
 
 

Witless Wizards - Drawlab Entertainment

Since the beginning of time, wizards too powerful to be named have tried to learn all the secrets of the universe. Through millennia they studied and learned and traveled through time and space growing to become the most powerful entities of the universe. And today, after countless centuries they finally met in the battle ground to prove once and for all who is the most powerful. But, after countless years, age has taken its toll. The wizards may be powerful, but only if they remember what each spell does. It is a combat of.. Witless Wizards ! Witless Wizards is a fast and humorous card game for 2-4 players played in only 15-25 minutes. At the start of the game the players choose 3 of the available decks to shuffle together to form a common deck. Each round all players will draw cards from the common deck to equip themselves and their opponents. On your turn you draw cards one at a time and have to decide which player you are going to give the drawn card getting to keep one card for youself and one to an opponent. If you draw a good card, you can keep it for yourself, but perhaps the next card is even better or it makes a great combination for your opponent. Perhaps you need to use some of those concentration cubes you kept to draw additional cards. In order to win, players have to equip themselves with better weapons than their opponents and deal enough damage to be the last wizard standing, declaring themselves the most powerful wizard of all time! -description from publisher

 
 

Monsters in the Middle - Ten Point Games, LLC

In a land where Heroes have battled monsters from time immemorial, a fragile peace has been forged. The fighting spirit, however, still remains. In a final effort to avoid rekindling the ages-old combat, a proposal was made: A tournament of Heroes and Monsters battling as days of old. The fame and glory of the fight without the risk of continued war. This tournament became an annual tradition, one which is now called Monsters in the Middle. Monsters in the Middle is a light-weight modular card game. It features a base set of cards as well as modular cards, which are added to the game to change game play and interactions. The game is suitable for family play, even those with younger children. Players can choose to either play a single match from the given games or a tournament consisting of several games. The games of Monster in the Middle are: The Champions’ Duel - in this game, players take turns competing to complete sets of cards played on the monsters to earn points. The player with the highest point total when any player plays their final card is the winner. The Grand Melee - in this game, players work at the same time, trying to be the first to play all their cards. The Royal Chase - in this game, players work to match the cards in their hands to the cards needed to complete a given set, capturing the Monsters and scoring points along the way. The Castle Paths - in this game, players draw a hand of cards and select which order they are to play them. All players reveal each card simultaneously, comparing the value with their opponents. The player with the highest total card value wins the cards. Play to capture your opponents' treasures and rid yourself of the monsters in your deck. The Triumphant March - in this game, players compete to have the highest ranked hand of their opponents, wagering cards along the way to increase their chances of drawing the cards they need. The various games of Monsters in the Middle include: Set Collection Take That Hand Management Simultaneous actions Simultaneous play Bluffing Variable player powers Grid movement Card shedding Note: Some games include player elimination, but in all cases where player elimination is possible, it is also an end-game condition.


 
 

The Abandons - Puzzling Pixel Games

Have you ever felt like someone was calling you but nobody was there? A voice deep within the crevices of your mind that you typically give little attention. You felt that voice this morning, but this time, it was clear - it was calling you! The voice became loud enough to gnaw at your sanity yet you need to find out where it’s coming from.

You run to your home and grab your satchel, which contains some odds and ends. As you start moving west towards the setting sun, you turn around to face your home, possibly for the last time. You don’t care. The need to escape is too much. The need to escape the voice is even greater. Yet, the need to follow the voice is consuming! You’re ready for an adventure. You’re ready for the unknown. Little do you realize, you may end up alone. Welcome to…THE ABANDONS!


 
 

TOXIC LOGIC® - Shim and D'rothy Products Worldwide LLC

Welcome to the card-based party game for adults where you create bizarre and hilarious "IF/THEN" statements, which we call TOXIC LOGIC®. The game is easy to learn, portable, and tons of fun for 4 or more adults.

Players

4 - 20

Age

17 and up

Playtime

30 min


Product Website


Contact Designer
 
 

Covalent - Beyond Board Games

Get ready to bond!
Gather atoms, make molecules, and reign victorious as scientist supreme in this card passing, pattern matching game.


Players

2 - 6

Age

12 and up

Playtime

30 min



Contact Designer
 
 

Match 4 - Imagine That! Design

Match 4 is a simply challenging pattern recognition game for 1 - 4 players ages 8 and up. It takes about 20 minutes to play depending on player count. Use your pattern recognition skills to identify the different possibilities. Use your strategy to score the most points. Match as many shapes as you can. If you can match all four you double your score.

 
 

Bee Lives: We Will Only Know Summer - Hit 'Em With a Shoe

Bee Lives: We Will Only Know Summer is a game designed to run 1 to 4 players through a year of managing a wild bee hive. Players of this medium weight euro game will utilize resource management and worker placement mechanics to be the hive that sets up the best possible path for its survival. In Bee Lives you will manage your own hive by interacting with both your internal hive player board and the shared external board that is made up of tiles and collaboratively built by all of the players. During the game you will swarm to propagate your bees and score victory points, but these newly formed wild hives are going to compete with you and the other players for resources on the board. Can you ensure your hive will make it through winter?


 
 

Orcs Vs Vikings - Vortex Games & Publishing

Orcs Vs. Vikings is a 2-4 player worker placement game where players will have to work together to gather the resources they need to build defenses around their village. The Orcs are attacking from the mountains and your tiny Viking Village doesn't have the amount of villagers needed to fight them off. Help is on the way but it will still be days until help arrives! You must fight off the invading Orcs while trying to build your defenses. Work together to strategically hold them off until help arrives!

Players will take turns in order by sending out the villagers they control to several of the locations on the board. Such locations as the Blacksmith, Odin's Temple, The Market or even the outskirts of town (like the Forest, Mines or the Quarry). You will have to collect the resources needed to build defenses. Once the players have placed their Villagers on the board, Orcs will arrive! Now in the same turn order, players will activate their Villagers to either collect those resources, trigger an action, contribute to a defense, or fight off an Orc! If 10 villagers die, you lose. If your village gets overrun, you lose. If you get all 4 of your defenses built, YOU WIN!


 
 

The Fall Of Zombunny - The Vax Studio

a little girl called Naty, that was kidnapped in a mysterious house.
Controls:
WASD: to move and rotate camera of Mark.
E: turn on/off Mark's light.
R: makes the Mark run.

 
 

The Epic of Dreams - Despicable Games

Call the Muse. Ditch the dice. Bring your sagas to life. Unbound Fantasy Roleplaying.


Players

2 - 7

Age

13 and up

Playtime

120 min



Contact Designer
 
 

Dragon Dice: Two Player Starter: Firewalkers vs. Treefolk - SFR, Inc.

2-Player Starter Set- All the dice you need to begin your adventures! Bring the flaming might of the Firewalkers and the sturdy power of the Treefolk to your battlefield.

The Starter Set has all two players need to begin their campaign: 28 six-sided unit dice, 4 ten-sided monster dice; 4 eight-sided terrain dice; 4 twelve-sided dragon dice.

It also contains two paper play mats and the Starter Rule Book.

You can combine starter sets or add more dice from kicker packs to expand your armies.


 
 

Dragon Dice: Kicker Pack Swamp Stalkers - SFR, Inc.

A new horror arises to challenge the ancient powers in Esfah!

From the fetid swamps of Esfah, the Swamp Stalkers slithered into the battles that raged in the land. Fearsome mutants created by Death from other races, these creatures of Water and Death bring powerful melee troops and the magic of death and decay with them. Jagged swords, hurled forks, and reptilian eyes abound as these foul abominations roam your battlefields. Can you harness the horror of these swamp troops and their allied monsters to roll to victory in Esfah?

Each Swamp Stalker kicker box contains a random assortment of 7 6-sided dice: 4 16mm small, 2 18mm medium, and 1 20mm large. They also include 1 random 22mm 10-sided monster die.


Players

2 - 8

Age

13 and up

Playtime

45 min



Contact Designer
 
 

Dragon Dice: Acolytes of Eldarim Kicker - SFR, Inc.

The mysterious Eldarim have begun to teach their singular elemental skills to a few chosen Acolytes, who have abandoned their racial traditions to become a new race in Esfah. Your battles will be enhanced by using the powerful Dragonmasters and Dragonhunters, the single-element Acolytes of the Eldarim, and the protective Dragonkin whose elemental nature links them with the Eldarim.

This kicker pack contains Acolytes of Eldarim: 6 small 16mm Acolytes, 3 medium 18mm Acolytes, and 2 large 20mm Acolytes; in a random assortment of types and colors.


Players

2 - 6

Age

13 and up

Playtime

45 min


Product Website


Contact Designer
 
 

Dragon Dice: Kicker Pack Coral Elf - SFR, Inc.

Return to the ancient days of creation in Esfah…and find that legends live!

In the beginning, there were the Coral Elves. The power of Water and Air created a race that flourished on the coasts, and produced mages and marksman of great skill. In the battle for control of Esfah, the fleet Coral Elves have proved themselves through the ages. Now available in a kicker pack, the Coral Elves also bring their monstrous allies, including the legendary beast Leviathan, making its first appearance in Dragon Dice™.

Each Coral Elf kicker box contains a random assortment of 7 6-sided dice: 4 small 16mm, 2 medium 18mm, and 1 large 20mm. They also include 1 random 22mm 10-sided monster die and a rules sheet.


Players

2 - 6

Age

13 and up

Playtime

45 min


Product Website


Contact Designer
 
 

Dragon Dice: Kicker Pack Dwarf - SFR, Inc.

Return to the ancient days of creation in Esfah… and find that legends live!

The Dwarves have been on Esfah since the earliest ages. The power of Earth and Fire creates a hardy race born for the highlands. The Dwarves are tough and durable, and are fierce fighters on any terrain. Few races dare to challenge them in the mountains. Now available in a kicker pack, the Dwarves also bring their monstrous allies, including the legendary beast Behemoth, making its first appearance in Dragon Dice™

Includes 1 10-sided monster die and 7 6-sided unit dice (4 small 16mm, 2 medium 18mm, and 1 large 20mm) of red and gold Dwarf, plus rules summary.


Players

2 - 6

Age

13 and up

Playtime

45 min


Product Website


Contact Designer
 
 

Dreams of Tomorrow - Weird Giraffe Games

Dreams of Tomorrow is a set collection, shifting rondel game about building dreams. Players are dream engineers trying to save their present by sending dreams to past. Longer dream sequences that are better connected have a higher chance of getting through to the dreamer, but there's also certain dreams that are more impactful than others. Dreams can also allow the dream engineer certain abilities, so all these aspects must be weighed when choosing what kind of dream sequence to create. The last round is triggered when any one dream engineer has added five dreams to their dream sequence. —description from the publisher


 
 

Escape from Teddy Bear Island - Orcs Unlimited

Ok, hotshot; you may have survived the temple of some sort of evil. You may even
have helped that poor lady put her minor troubles back into that silly box. Maybe you
even told that silly despot to put his clothes back on. That doesn’t mean you have what
it takes to survive on Teddy Bear Island.
Escape From Teddy Bear Island is a fantasy/horror RPG, where the players must survive on an island inhabited by giant stuffed toys. The system is simple and quick to play while allowing a wide variety of play. The world is fun and a little disturbing.


 
 

We hunt bugs - Orcs Unlimited

When humanity finally unlocked the secrets to faster than light travel they also discovered that space has an ecosystem. Humanity has always looked to their tools and wits to be the dominant predator but quickly discovered that even greater more highly evolved apex predators await in the cold vacuum of space. To rival these apex predators humans did what it is natural for them to do. They formed their own monsters, in the guise of the corporations. Using debts and bounties to convince people to tackle mind-numbingly dangerous missions, they know only one truth. Space travel is expensive and people are not. We Hunt Bugs is based around the idea that simple rules & quick resolutions makes for a more exciting and engaging role-playing experience. All you need is a character sheet (provided inside), a pencil and up to 8 six sided dice. So get your favorite caffeinated beverage, a group of friends and your Orc’s Unlimited ballcap because space isn’t as empty as you might have thought and you’re going to need all the help you can get.


 
 

Small Wardens - Orcs Unlimited

Take on the duties of a Warden, a secret agent critter tasked with helping those who cannot help themselves. Protect the citizens of Sun City as a ninja rat, a detective gecko, or any other kind of creature of your creation in this Saturday Morning cartoon adventure!


This tabletop RPG is fun for all ages! Create a thrilling adventure with your own original characters and dynamic twists!


 
 

Space Pirates the Musical - Orcs Unlimited

The best Science Fiction Musical you have never heard of. Because in space no one can hear you sing!

An ENnie award nominated game with a musical componet.


 
 

Barbarians the Musical - Orcs Unlimited

A Barbarian is an adventurer who is from a savage land u tainted by the “civilized lands” and their ways. They can perform tasks civilized people think impossible calling on the ways of the savage. But most importantly they can SING!

This is a light hearted look at the barbarians in the pulp adventures of a time long past. So grab some friends your favorite music and some dice. Now is the age of Barbarians the Musical!


 
 

Big Russ's Big book of Bugs - Orcs Unlimited

The first collection of bugs compiled by
the bounty hunting super star Big Russ!
This volume covers a hand full of classic
bugs and over 40 new and exciting
things to shoot or stab.


This books includes some new rules for
bugs as well as a large selection of new
bugs to populate your bug hunts with.


 
 

Below deck blues - Orcs Unlimited

This is the first source book for We Hunt Bugs. Inside you will find fun new additions to expand your game. We added 3 new bugs 4 new ships and a gigantic pile of new equipment for your hunters. Also we have a new class and 2 new corporations. Add this to new short fiction and adventure and we have 40+ pages of fun and prizes.


 
 

Return to Teddy Bear Island - Orcs Unlimited

This is the first source book for Escape from
Teddy Bear Island. Inside you will find fun new
additions to expand your game. We added new
Plushies, A new town and gigantic pile of new
equipment for you . Also we have a new class and
a new race. Add this to new short fiction and
adventure and we have 30+ pages of fun and
prizes.


 
 

Bad day to be a Kaiju - Orcs Unlimited

Some days it doesn’t pay to me a 50 foot tall monster.


When you woke up this morning the and went to work you had to invade an
island and install a new death ray for the Master of Evil. Now you are in HR just
because some giant robot destroyed said Death ray while you were at lunch.
Some days it doesn't pay to get out of the nest.


 
 

Lygari! - Green Fairy Studios LLC

Featuring all original artwork inspired by Art Nouveau, Lygari! is a fun bluffing game for 3-6 players, where each player is one of the Einherjar in Valhalla boasting about their conquests! In Lygari!, there are 13 different monsters from Norse myth, and players take turns boasting about what creatures they have defeated in their previous life before coming to Valhalla. Cards are played face down, while players claim them to be one of the monsters in the game. It's up to other players to determine if each play is a bluff. Play continues until either one player has played all their cards, or the draw pile is exhausted. During their turn, players have a choice of making a boast, calling the previous player a Lygari, or just drinking mead. When making a boast, a player plays any number of cards from their hand, face down, and claims them to be one of the 13 monsters in the game. If the next player calls their bluff, the cards are revealed. If they matched the previous player's claim, the calling player must take all cards played so far into their hand, otherwise, the lying player takes all cards played into their hand. A player may instead opt to 'pass' by drinking mead and drawing a card from the stock. When the mead runs out (all cards are drawn), whoever has the fewest cards left in their hand is the winner! Lygari! is the second in a series of games from Green Fairy Studios LLC in a shared setting of Mystique, where beings from ancient myth return to our modern day world. Lygari! highlights just some of the fantasical beings from Yggdrasil, the Nine Worlds of Norse myth!


 
 

Fairy Rade - Green Fairy Studios LLC

Fairy Rade is a card game for 2 to 4 players. Each player is the leader of a Fairy Parade, trying to trick unwary humans into becoming part of their procession. Play continues in a series of rounds, until one player has tricked enough mortals to be declared the new Fairy King or Queen!

Players take turns leading a trick by playing one of the cards from their hand, and other players must play a card of the same suit if they have one. The highest ranking card played wins the trick, but there are surprises in the form of Royal Favor and Escape cards!

 
 

NULL - Barry Inc.

Milibarries Series 1 will introduce the basic Barries for the game, including Basic Gunner, Shieldbarry, Heavy, Sniper, and Cannoneer.

Players

2

Age

5 and up

Playtime

1 min



Contact Designer
 
 

Milibarries Series 1 - Barry Inc.

Milibarries Series 1 will introduce the basic Barries for the game, including Basic Gunner, Shieldbarry, Heavy, Sniper, and Cannoneer. Needed to play- Board (Supplied), Barries w Stats (Supplied, Print More if Needed), Damage Sheet (Supplied), Pencil and Eraser (Not As Effective) OR Whiteboard Marker and Plastic Sleeve (Very Effective)

 
 

Pics & Circumstance [Base Game] - Tom & Pete Games

Come have fun offering advice to Our Glorious Leader, with this adaptive party game, featuring pictures to enhance creative options.

 
 

Truck Off: The Food Truck Frenzy - Adam's Apple Games, LLC

Truck Off is a lightweight food truck card game that packs some serious bite! In Truck Off, you send your food truck team hoping to score a sweet parking spot at a lucrative venue. Your timing and game plan will be critical to your success while your opponents will look for the perfect opportunity to get you to, ahem, truck off!

Truck Off is played over five rounds, after which the player with the most money earned wins. Each round, players simultaneously select, then reveal which venue they will park at placing their food trucks next to that venue. A die is then rolled at each venue to determine how many people actually showed up at each venue. Each player then simultaneously selects which special action(s) they choose to execute this round. Starting with the first player token, players play and execute one action in a clockwise manner until all actions have been played and executed. After players are done executing actions, profits are split between each truck at the venue. Truck Off game-play mechanically captures the ups and downs of food truck owner by rewarding both long-term planning and short-term tactics as well as throwing many curve-balls such as low venue attendance, competition, and crazy weather.


 
 

Zhongbai - Seraph Games

Zhongbai is a trick-taking game where players have a rival instead of a partner, and the cards flip values and the trump suit changes.


Players

4

Age

12 and up

Playtime

15 min



Contact Designer
 
 

Zhongbai - Seraph Games

Zhongbai is a trick-taking game where players have a rival instead of a partner, and the cards flip values and the trump suit changes.


Players

4

Age

12 and up

Playtime

15 min



Contact Designer
 
 

Space Frontier - Freeze Dried Games

Space Frontier is a game of space exploration for 2-4 players. Players compete to spread their influence across a region of uncharted space. The game takes roughly an hour to an hour and a half to play with 2 players with each additional player adding about a half hour. Each player controls a command ship and its supporting fleets. The command ship is a mobile factory, research lab, and ship carrier. Players will use it to construct the fleets that help spread their influence far and wide. The modular space map is built from randomized tiles each game as players explore. The random map generation ensures no two games of Space Frontier are exactly the same. Players gain influence through missions, research, trade, or conquest. Players can be as cooperative or antagonistic with each other as they wish. Thus, games can be played and won where military might reigns supreme, or without a shot being fired.

 
 

Beasts: Edge of Extinction - Riftway Games

Beasts: Edge of Extinction is a 2-6 player competitive card game where players take on the role of an ancient predatory Beast on the very Edge of Extinction. Each game, players face an onslaught of catastrophic events, opposing players, and even a perpetually persistent T-Rex hungrily in pursuit of his next meal...you! Each character has innate resistances or susceptibility to specific damage types - physical, heat or cold - and a unique special ability only usable once per game, so make it count! Players must choose how to use their action points to attack, obtain resources, increase resistance and attack power, or heal their Beast by feeding on scavenged food or helpless, but useful dodos. Incorporating a balance of strategy, luck, and player interaction with a unique order of events and blind resource draw, no 2 games are alike. Survival is critical. Eliminate your competition to be the last Beast standing on the Edge of Extinction! -description from publisher

 
 

SHEEPLE: The Best Game in the Ewe-niverse - A Smith Games

A hilarious party game where you start as a sheep, and are trying to evolve into sheep-person.

1. Pick a category
2. Frantically Brainstorm.
3. Compare Answers – Items only score points if other players also put them down.

So to win, you must THINK LIKE A SHEEP!


 
 

The Rum Chronicles - CogitoDesign

"Fifteen Men on a Dead man's Chest, Drink and the Devil had done for the rest."
Robert Louis Stephenson - Treasure Island

Welcome to the Spanish Main! When you start this game you will take on the role of a Buccaneer in the Caribbean during the late 1600s, otherwise known as, the Golden Age of Piracy! Over the course of the game you will hunt for buried treasure, sink enemy ships, hire fearsome pirates and pillage rich ports. Everything you do can potentially increase your legend status before the time of Pirates is at an end. Seem simple? Think again. This game spans over 60 years of Caribbean piracy and there are countless pitfalls and perils awaiting you. Only the bravest pirates names will be recorded in... The Rum Chronicles!

Players

1 - 4

Age

12 and up

Playtime

80 min



Contact Designer
 
 

9 card dungeon - Orcs Unlimited

A fast game of family fun as you race to be the first adventurer to escape a randomly made dungeon.

Players

2 - 4

Age

8 and up

Playtime

15 min



Contact Designer
 
 

9 card dungeon - Orcs Unlimited

A fast game of family fun as you race to be the first adventurer to escape a randomly made dungeon.


Players

2 - 4

Age

8 and up

Playtime

15 min



Contact Designer
 
 

Game of Oppression: Poe's Law - Dongle Games

Welcome to The Game of Oppression: Poe’s Law (GoO) a darkly, sardonic game focusing on inclusive gaming through humor. Similar to Cards Against Humanity in comedy style, in GoO you play a troll on the internet trying to prove you’re the most oppressed snowflake of them all. You are a troll though so your complaints aren’t about real issues but things you’ve made up in your mind. Your friends, evil trolls that they are, are also trying to prove they’re actually the most oppressed and stop you from gaining the win. Most importantly though the Game of Oppression: Poe’s Law is about inclusive gaming. Almost everyone will find an image of themselves somewhere in the deck. The goal of GoO is to gain the most Oppression Points (OP) and/or to be crowned King of the Snowflakes. Game play is simple turn-based competitive point grab. There are three to five rounds per game depending on the number of players. Each game is approximately 30-90 minutes in length. During your turn you’re allowed to play up to three Cards of Complaint (CoC) worth between 3-5 OP. Additionally, you may play up to one Special card per round. All CoCBlocks are worth -3 OP and one may be played per Card of Complain. Every CoCBlock though can be countered with a DoubleDown worth a single point. Any item on the table not in the SafeSpace may be stolen through judicious use of the special Yoink card. After each round all players draw up to the hand limit of five so you’re never low on ways to prove how “abused” you are by the world. Storytelling is an important element of the inclusive comedy of GoO. After playing a Card of Complaint you explain your story that goes along with the card. The story is built upon via blocking and then finished via DoublingDown. Each CoC can contain one tiny snippet of story for the group to discuss and share. While you do not have to include storytelling to play the game one of the main goals of the Game of Oppression is to share with your fellow trolls. Prove you’re the most oppressed troll ever to gain the crown. —description from the publisher


 
 

Deception Chess - Deception Chess

The strategy of chess with an element of surprise!

Imagine if piece on the chess board has a secret alternate identity. Is an advancing pawn merely a pawn, or really a queen in disguise preparing to attack?

With Deception Chess each player has two complete sets of traditional chess pieces. The base pieces fit within another set of cloak pieces, such that the identity of the base piece is concealed from your opponent. Any base can fit within any cloak. Pieces are moved according to their current identity on the board. At the beginning of a players’ turn they may remove the cloak from one of their pieces and reveal the identity of the concealed base piece.


 
 

Dart through the Amazon - Mana Still Games

Playing as researchers on a quest for exotic specimens, Dart through the Amazon leads you through the world's largest rain forest to collect colorful dart frogs for scientific study. Racing against your fellow researchers, this expedition is no simple task, for amidst the Amazon, danger lurks around every bend.

As a 1-4 player dart frog collecting game, Dart through the Amazon features two modes of play designed for both children and adults to enjoy!

The base mode which is played without special rules and abilities offers younger children the opportunity to play the game. We also recommend this mode for beginners who are first learning the game.

The advanced mode of play features Researcher Cards that have their own special abilities adding new twists throughout the game. This mode is enabled by selecting one of our eight Researchers before the game begins.


 
 

Soul Puzzler - Mana Still Games

Soul Puzzler is a 2-player, head-to-head, tile placement puzzle game inspired by the puzzle based video games of the 90's to now. Similar enough to another classic, popular game, Soul Puzzler is easily accessible to all players. However, it has layers of depth that will please the more experienced gamer.

Thanks to the art style of Rodrigo "Rush" Martinez, Soul Puzzler is endowed with an art style reminiscent of the games within the Video Game Puzzle genre. His craft and imagination has been the foundation of the creation of the world of Aurasal, the realm in which Soul Puzzler exists. A large beautiful world full of wonder, delights, and sweeping vistas where the sunlight shines with a constant, warming presence. However, perhaps due to the quirks of nature or the whims of some unknown power, the world spins in such a way in which the sun only shines on one half of the planet. If the World of Light is something of a beautiful wonder, the dark side is its antithesis. Cold, gloomy, unknown and forgotten—the Midnight Lands are full of the most hostile terrain imaginable. Near the equator of Aurasal light merges into the darkness; here in the forever dusk and eternal dawn, exists Aurasal’s crown jewel, the city of Concordica.

And in this place where the denizens of the light and dark meet, trade, and politic, they also do something more. They fight.

The board game is based on a popular event in Concordica in which souls are waged against one another to prove their might and intellect. Every year there is a tournament in which different countries send representatives to battle for a place amongst the greatest in the realm. This is the Soul Puzzler Tournament.


 
 

Soul Puzzler - Turbo Edition - Mana Still Games

Soul Puzzler - Turbo Edition is the All-in-One Version of Soul Puzzler, a 2-player, head-to-head, tile placement puzzle game inspired by the puzzle-based video games of the 90's to now, and the Dark Realm Expansion. Soul Puzzler - Turbo Edition is easily accessible to all players with added characters and abilities to add increased depth that will please the more experienced gamer and past Soul Puzzler players.

Thanks to the returning art style of Rodrigo "Rush" Martinez, Soul Puzzler - Turbo Edition is endowed with an art style reminiscent of the games within the Puzzle Video Game genre. His craft and imagination has been the foundation of the creation of the world of Aurasal, the realm in which Soul Puzzler exists.

 
 

Dart through the Amazon - Guide Pack - Mana Still Games

This expansion add additional characters for the standard game and The Guide Expansion, which was an elective mode of play for the Dart Through The Amazon game. With the design help of Steven Tolhurst, each character will be able to act as a guide and will be randomly dispersed for each location deck and will alter the strength of cards within the decks. So not only will you be able to use your current character ability, you will also be able to activate the guide ability at the location site. This will add more variable play to the game and create a new dynamic for each game.

The additional game characters were designed by guest artist Rodrigo Martinez. Rodrigo has worked with me on my first Kickstarter success, Soul Puzzler, and I have integrated one of the upcoming expansion characters from Soul Puzzler Turbo, Echo, into Dart Through The Amazon.

This expansion also includes informative references for each of the frogs as well as the snake card. These references will give details on each individual species based on location, habits, food sources, etc. I really wanted to bring an educational piece into this game as I am a frog lover at heart and I want to share that love with everyone else.

Players

1 - 4

Age

8 and up

Playtime

15 min



Contact Designer
 
 

Builders!: The Building-Building Deck Building Game - Broke Things

Builders! is a deck-builder in which you're trying to build the tallest, and most valuable, skyscrapers in the city. During your turn you will uses the cards in your hand, Employees, to buy more cards from the market. They could be additional Employees, to make your deck better, for Floors that you can build in your plaza.

Employees are the cards that make up your deck, giving you the resources that you need to either your your own Floors, or to tear the Floors that other people have down. Some specialize at building certain types of buildings, others help you hire more people to your deck, and still more have other special abilities.

As soon as you build a Floor, you've got a Building. Multiple Floors can be stacked to build a higher Building, getting you more points in the process. Doing so puts you at risk of jealous competitors tearing your stuff down, or an unfortunate visit from the Building Inspector.

The game ends based upon the number of Floors in play (8 for 4 players, 9 for 3 player, 10 for 2 players). At that point players determine their end score by adding the value of each Floor they have built, the height of each Floor, and any additional Value they may have added through other Floors creating buffs or advantages. The player with the highest cumulative value wins!

 
 

Age, players and play time icons licensed under the Creative Commons Attribution 3.0 Unported License.
They were created by Lorc and are available free at http://www.Game-Icons.net.