Indie Game Alliance Staff
Matt Holden - Executive Director
Matt founded the Alliance to give smaller independent game developers the same kind of world-class volunteer marketing organization he had been a part of with Steve Jackson Games' Men in Black program. Prior to forming the Alliance, Matt ran the marketing, manufacturing and research & development operations for a Florida electronics manufacturer, increasing the year-over-year sales by over $1 million in his first year in the position. In addition to marketing, he loves to write code and is passionate about gaming, leading him to pursue and earn his degree in Game Design & Development from Full Sail University in 2004. Matt handles much of the game consulting for our members, develops new partnerships, and sneaks off to the lab build new goodies for the Alliance every chance he gets.
Victoria Holden - Convention Director
Victoria is a veteran conventioneer, having been a member of volunteer staff at Anime Weekend Atlanta's tabletop area for years. As a lifelong gamer, Victoria manages IGA's presence at more than 50 conventions worldwide in a year. Her additional responsibilities include managing IGA's warehouse and traveling game library. She also faces the most difficult challenge in the Alliance - being married to Matt.
Danny Lott - Member Solutions Advisor
Danny is the designer of Coma Ward, the survival horror game from IGA member Everything Epic. He's also the charismatic force behind The Game Shelf Reviews and half of the team that produces Shootin' the Chit. He is also a veritable walking encyclopedia of gaming knowledge. In his copious free time, he's working on opening a board game cafe in Lakeland, Florida.
Danny works with our studio members to help them maximize the benefit they receive from their IGA memberships.
Kurt Winkler - Community Manager
Kurt is a life-long gamer, but it wasn't until recently that his interest in the industry really took off. He quickly found himself designing and playtesting games. He's got several designs of his own in the works, while managing to fit in time to help other designers with their games. He finds himself volunteering for many groups, helping put together or judge contests, reviewing games, doing data entry, and more.
Kurt helps create content for IGA's social media and other outlets, curates our Minion and Member Guides, and assists with a variety of special projects, in addition to being one of IGA's most prolific playtesters.
IGA's Minibosses are leaders among the Minion community. Among other things, they're the leaders of our various convention teams. We absolutely could not do what we do effectively without them.